Page 1 of 2 12 LastLast
Results 1 to 10 of 19

Thread: Magmadar fight

  1. #1

    Magmadar fight

    What did we change on the third fight last night(11/27) from the previous two that allowed us to win. From my perspective, the MT never lost control on the third one and I was able to dump 2.5 mana bars into his stinky hide. Just curious so we can continue doing that in the future. :)

  2. #2

    Re: Magmadar fight

    I think it had a lot to do with Mags placement and keeping him static and having all the MT's keep him in one spot. When mags was running around all over we were pretty much screwed from loosing Fear distance and having to switch between MT's getting agro.
    Alts -
    Ddmage:
    Mage [Alchemist]
    Ddeathknight:
    Deathknight [Miner & Skinner]
    Tankadinn:
    Paladin [Jewel Crafter]
    "Need Rez Please"

  3. #3

    Re: Magmadar fight

    The big difference for me was a CT_RaidAssist option turned on:

    Show MT's Target's Target.

    That absolutely rocked, and made it super easy to keep track of who had Magmadar's attention.
    I did it for the lulz.

  4. #4
    Beaf
    Guest

    Re: Magmadar fight

    Better make sure all the healers have that turned on.

  5. #5
    Darkkwing
    Guest

    Change that

    Everyone MAKE Sure it's turned on. So you all know who's getting the crap beaten out of em and know when to land your dispells if needed too. Once we do that for Mags a few times than yeah 9pm server time or less we will get to Geh.

  6. #6
    Phebus
    Guest

    Re: Magmadar fight

    My opinion on what happened is a little different then what was already posted.

    From my healing position/assignment it was my job to keep Sol alive. In the first two fights I was unable to get many heals off on him becuase of several reasons the primary one is the Fear. With the tanking location in the 3rd fight I was able to run within healing range then run back ou on the 5sec warning ding. Where in the first two fights it did not seem nearly as easy for me to get away. Also in the first two fights I made the mistake of doing a slight bit of over healing where I noticed I was actually drawing some of Magmadars aggro. Where he was not charging me, however in my main tanks targets target window i would see my name flash up and then a fire ball and conflaguration would hit me causing me to go into healing myself and not Sol.

    For the Healers side of it, above all else in my opinion we must keep the main tank up. The first two fights when Sol dropped. Mags went into a chain of going down the aggro list where the new person with his aggro changed 5 to 10 times depending on who was taunting and it was virtually impossible to actually heal the correct person that was getting beat on within enough time to keep them alive. The last fight with Sol tanking him in that location it made it easier to keep him up, and with him not going down it just made it a lot easier for everyone to do their job.

    Another thing to counter that if the main tank does go down. I think Dps should stop until he is back undercontrol of a tank. This would allow for trying to re stick Mags in a location and I think it would make it easier to counter on the healing end.

    Just my 2 cents :)

  7. #7

    Re: Magmadar fight

    Another healers perspective..

    I heard people saying you could stay at the edge of healing and not get feared.. well, that was true only some of the time.. I purposely kept moving forward and back and watching my icons.. first fear.. didn't touch me.. 2nd one.. did.. even though I was at the edge.. so.. that said..

    I changed my tatics a bit too.. as well, kept the grunt piece handy for breaking fear.. as in the 2nd fight, I only got feared once, use the trinket.. solved.. and was able to continually dump..

    One observation I had, that was dismissed, but I think it was very valid - is the use of tremor totems.. 1st & 2nd fight.. MT got feared.. I know.. I watch Sol run away and my icons de-light. and he was feared for much more than what a tremor totem would have let him be..

    Are all the shaman dropping them, 1 by Sol/DW and the rest by healers.

    What Mak said was definately true.. Sol held aggro much better.. not sure if he resisted fear or it was the work of the shaman keeping the totems down and use of trinkets, potions, whatever.

    Another idea would to have some of the take turns staying in fear range, hope the totems fix em quick, then rotate, next fear other half stays in..

    Cause what I "fear - no pun intened" is that I step out of fear range during that 5 sec tick, which btw.. I usually would count to 4, then move back, is that Sol get's plastered before I get back in range.

    Just my 2 cents.
    Zeg (Holy Priest)
    Zege (Frost Mage)
    Guruk (Enh Shaman)

  8. #8

    Re: Change that

    Quote Darkkwing wrote:
    Everyone MAKE Sure it's turned on. So you all know who's getting the crap beaten out of em and know when to land your dispells if needed too. Once we do that for Mags a few times than yeah 9pm server time or less we will get to Geh.
    I agree with DW that everyone should turn this option on. I am surprised more didn't have it on already. I've used it for a while and it makes things much easier. There is also a nice option in there that will play an audio alert (the flag taking sound from WSG) if you get aggro. As a hunter I find this very valuable as it basically tells me when to use Feign Death.

  9. #9

    Re: Magmadar fight

    Regarding max range - there is a mod available on the Curse Gaming site (I believe it is under the Hunter class section) that tells you if your target is within range via a colored button in the top middle of your screen under your target info. I believe this is set to Hunter max range (41 yds) but I think that is the same for healing and other casters with talents. Might be worth checking out.

    Typical Luci fight for me (after the guards are down) involves moving to max range (using handy mod), lighting a smoke, and auto firing until he is dead. If tank aggro switches it is very easy to find max range again. Much easier to look in the center area of your screen than at your attack icons IMO.

  10. #10
    Former Director
    Hordeland Security
    Officer Sol's Avatar
    Join Date
    Aug 2005
    Posts
    7,350

    Re: Magmadar fight

    most of the time I am immune to fear by stance dancing. a couple times the MT's ate fear anyway because we missed the warning or because the warning came up too soon and our immunity was worn of. I didn't think tremor totems were that important, but on the last fight i think i missed my stance dance 2x and there was a tremor totem down for one of them. Ralcah was doing a good job and asked if I wanted them, and I had dismissed the tremor totems on the first 2 pulls.

    Zeg and Shebus both hit on the key success factor and its that we dont' get our healers feared. I think that most guilds don't move mags period for anything is because of how important it is to keep him nailed to 1 spot and let the healers find that "fear immunity" range and not have to move. IF that means standing in the conflagration, they say "so be it"... more important to not have the healers having to move around and risk getting feared.

    That last mags fight, I didn't have to move hardly at all, and I did not die until Mags was about 20%. The two things are related i think. When mags died, we had a smooth transition over to DW and i seem to remember BE ended up tanking that last few % of health. Anyway, I feel the same is true for Luci and Gehennas, the strategy has to revolve around keeping the healers healing so that the MT can do their thing.
    Sol - Warrior blacksmith of the Horde
    Sollus - Mohawk Priest
    Hordeland Security

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •