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Thread: Warlocks Unite

  1. #1

    Warlocks Unite

    Whoever is the first to get the Scholo and MC Shard Bag receipies... Share the love.. Ill start farming Runecloth again cause Im sure well all need alot if it:)
    Jabber - Warlock 60
    Nomegusta - Priest n00b
    Member of Horde Elite

  2. #2

    Re: Warlocks Unite

    Pssh, for a 30 slot shard bag? when is that ever woth an entire bag slot? Why not just wait for the 40 slot from MC. I doubt I'll use it much even then. Also, the MC bag is core leather and felcloth
    No good deed goes unpunished.

  3. #3

    Re: Warlocks Unite

    Quote Cynic wrote:
    Pssh, for a 30 slot shard bag? when is that ever woth an entire bag slot? Why not just wait for the 40 slot from MC. I doubt I'll use it much even then. Also, the MC bag is core leather and felcloth
    Umm, your going to complain about a 30 slot bag for shards when you have to use 2 bags now to = that number??? Who knows how long it will be b4 we get the 40 slot one.. so we should try for both.
    Jabber - Warlock 60
    Nomegusta - Priest n00b
    Member of Horde Elite

  4. #4

    Re: Warlocks Unite

    Supposedly the core bag is 28 slots now, and other then the very start of a raid or pvp, i almost never have more then 10 shards at a time, since i don't use shadowburn much.
    No good deed goes unpunished.

  5. #5

    Re: Warlocks Unite

    I don't even have shadowburn, and I usually go into MC with 30+ shards on me. Half of those get handed out in the form of healthstones before the raid even begins, and depending on the number of wipes we have inside, I usually am about out of shards by the end of the night.

    Unk

  6. #6

    Re: Warlocks Unite

    I've been vocal about my shard bag misgivings in HLS internal communication, and I remain skeptical.

    I can see it having some use in a place like MC/ZG where I carry a lot of shards to begin with since learning on bosses burns them up with no good way to replace them, but I doubt I'd carry one in everyday use.

    Giving up multifunction inventory slots for ones that can only hold shards doesn't seem wise for 10-15 man or especially 5 man runs, where even now I regularly destroy shards to hold collected loot.

    I'll have one made, use it a bit, and evaluate. If the store-bought one is 20 shards and the best in the game is only 28 AND they have no secondary function like quivers do I don't really see the point.

    The only way they have any real purpose is enabling me to carry far more shards than I normally do, and even pre-MC I have 24 or so. Everywhere else is 16 max and I maintain somewhere between 8-12, depending.
    Myrcaus - Death Knight, Scribe
    Myrcinstatos - Warlock, Elixir Master

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