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Thread: Some healing questions and discussion

  1. #21

    Re: Some healing questions and discussion

    its a passive ablility called spirit affinity or somethint to that effect.

    you get 8-10% of anyhealing healed in mana. i think it is 8.


    so if you get HOTs ticking for 200 a tick you are going to get roughly 18 or so mana everytime that Hot Ticks.

    if you get a direct heal you get 8% of what was actually healed so if you get hit for a 3k heal, and only 1500 of it sticks you get 8% of 1500
    *Error 1337* - Could not create signature. Character has exceeded maximum /pwn limit. Does not compute.
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  2. #22
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    Re: Some healing questions and discussion

    Quote Aessina wrote: View Post
    Let's see...

    Cleansing:

    Paladin: Poison, Disease, Magic (all in one spell)
    Druid: Poison, Curse (abolish poison is nice!)
    Shaman: Poison, Disease (including totems for the same, very nice spells)
    Mage: Curse (I think I'm missing some here)
    Priest: Disease (I think I'm missing some here)
    Felpuppy: Magic
    Priest has cure disease, abolish disease (pulses to remove stacked diseases for x seconds)
    Priest has dispel magic and mass dispel. Mass dispel is a slower castable targeted AOE that will remove 1 buff from enemies and a magic debuff from friends. Mass dispel is more powerful than regular dispel. it will remove some buffs like Ice block or Pally bubbles that single target dispel cannot touch.
    Sol - Warrior blacksmith of the Horde
    Sollus - Mohawk Priest
    Hordeland Security

  3. #23

    Re: Some healing questions and discussion

    Quote Elenca wrote: View Post
    Oh! Speaking of Paladins!

    Daeron has mentioned quite a few times about really liking Druid healers because of the mana regen he gets from them. As I understood it, it's linked to each heal, making HoTs bordering on a hack (as if Paladins weren't hacked enough! :D) but I thought someone mentioned it being linked to overheals instead.

    How does that actually work, Paladins?
    Spiritual Attunement is a passive paladin ability that gives you 10% of your actual healing received as mana as well.

    That is, someone puts a 5k heal on you, but you're only hurt for 2k, you'll get 200 mana.

    HoT is just a nice steady stream that makes it a little easier to manage our abilities instead of getting mana back in big chunks.

  4. #24

    Re: Some healing questions and discussion

    Quote Elenca wrote: View Post
    [FONT=Tahoma]Well, when someone has +mana regen on their gear (mine's 334 without any sort of buffing) it does occur once those 5 seconds are up, as I understand it.
    Clarifying this:

    Mana/5 from gear, buffs, or effects happens continually, whether you're casting or not.

    Mana regen from Spirit only occurs when you are not casting, beginning 5 seconds after the last cast you performed (cast bar leaves the screen).

    Effects that allow mana regen to continue at some effectiveness while casting modify only the mana regen from Spirit.
    Myrcaus - Death Knight, Scribe
    Myrcinstatos - Warlock, Elixir Master

  5. #25

    Re: Some healing questions and discussion

    There are benefits to letting Lifebloom "bloom" - it counts as the target healing themselves, so it's extra agro for the tank.

    I don't know of any instance that it can "break" from the target taking damage - but it can be dispelled.

    Here's an interesting discussion I found about Lifebloom:

  6. #26

    Re: Some healing questions and discussion

    Mana per Five Seconds article, good stuff!

    http://www.wowwiki.com/Formulas:Mana_Regen

    "Spell casting never stops direct mana regeneration effects from items, nor does it reset your mana regen timing"

    Spirit-based mana regeneration is subject to the Five Second Rule.

    Gear like "Equip: Restores 7 mana per 5 sec." is NOT subject to the Five Second Rule.

    That's pretty cool, I did not know that.

    Example:
    Potpie casts a chain lightning, 1.5 second cast. The moment he begins casting that spell, his mana regen stops completely.

    After the 1.5 second cast time, his Direct Mana Regen from gear starts up again immediately.

    5 seconds after the CL spell completed, his Spirit-based Mana Regen starts up again.
    Thus Spirit-based Mana Regen is effectively shut off for 6.5 seconds total.

    Does that sound right?

    Edit:
    Not right, corrected Spirit-based

    Edit again:
    Argh, it looks like Spirit-based Mana Regen works THRU the 1.5 second cast time, but is halted immediately for 5 seconds when the spell finishes casting.
    I did it for the lulz.

  7. #27

    Re: Some healing questions and discussion

    Quote Aessina wrote: View Post
    Felpuppy: Magic
    For clarity: this is a warlock with a Felhunter pet.

    The Felhunter's Devour Magic ability works the same way as a priest's Dispel Magic; it will remove beneficial magical effects from enemies or harmful magical effects from friendly targets.

    For each effect so devoured, the Felhunter heals himself for 915 damage (highest rank).

    The ability has an 8 second cooldown, and so cannot be spammed like Dispel. (Trivia: The Doomguard pet has a Dispel magic ability with no cooldown, along with its Cripple debuff, War Stomp, and Rain of Fire abilities).
    Myrcaus - Death Knight, Scribe
    Myrcinstatos - Warlock, Elixir Master

  8. #28

    Re: Some healing questions and discussion

    Quote Potpie wrote: View Post
    Mana per Five Seconds article, good stuff!

    http://www.wowwiki.com/Formulas:Mana_Regen

    "Spell casting never stops direct mana regeneration effects from items, nor does it reset your mana regen timing"

    Spirit-based mana regeneration is subject to the Five Second Rule.

    Gear like "Equip: Restores 7 mana per 5 sec." is NOT subject to the Five Second Rule.

    That's pretty cool, I did not know that.

    Example:
    Potpie casts a chain lightning, 1.5 second cast. The moment he begins casting that spell, his mana regen stops completely.

    After the 1.5 second cast time, his Direct Mana Regen from gear starts up again.

    Five seconds after he started casting CL, his Spirit-based Mana Regen starts up again.

    Does that sound right?
    Almost. Remove the following line:

    After the 1.5 second cast time, his Direct Mana Regen from gear starts up again.

    +mana/5 never stops (unless you're dead)

  9. #29

    Re: Some healing questions and discussion

    Quote Moogaa wrote: View Post
    There are benefits to letting Lifebloom "bloom" - it counts as the target healing themselves, so it's extra agro for the tank.

    I don't know of any instance that it can "break" from the target taking damage - but it can be dispelled.

    Here's an interesting discussion I found about Lifebloom:
    Earthshield and Healing Stream Totem healing also count as being done by the character themself, so they get the aggro from both. Not sure how most HoTs work since I can' t cast any others, though. Does their healing count as coming from the caster, or the target? The thread you link makes it look like only the final portion of the Lifebloom heal counts as "self-healing", which would suggest that normally HoTs add to caster aggro, but that's just my interpretation of a pretty limited data set.
    Myrkris - Troll Shaman

    Mnevis - Tauren Warrior
    Zulkath - Undead Priest


  10. #30

    Re: Some healing questions and discussion

    As the recipient of many a HoT, I think I can clarify that Myrk :)

    Regular HoT ticks are attributed to the caster. So when they scroll by on SCT, they will show me who cast them. Bloom part of Lifebloom, Earthshield, Healthboogers, etc... will not.

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