+ Reply to Thread
Page 1 of 3 123 LastLast
Results 1 to 10 of 26

Thread: Minimum addons

  1. #1

    Minimum addons

    Question. Would anyone like to post what they feel are the minimum addons that we will expect our raiders to have installed, and when we hav concensus, could we get each of them added to the resources tab as a hot-link?

    Not things like "Jimmy's whizbang lootmaster" or anything like that. Just the basic expectations, like CTRa, CT2, Threatmeters, Deadly Boss Mods, Raidmaster and so on? The links that have been put up in individual posts have become buried and are difficult to excavate.

    Our list has grown a little bit since pre BC and it would be nice to have an easy place to go to for them if someone needs a refresh at a raid.

    Prot Warrior
    Armorsmith

  2. #2

    Re: Minimum addons

    Isn't this in every raid posting?


    mods required:
    ctraidassist
    kLHthreatmeters
    natur enemycastbars
    deadly boss mods (la vendetta)

  3. #3

  4. #4

    Re: Minimum addons

    Looks like e Casting bar and deadly boss mods are the two missing from the resource tab.

    Also. Raidmanager? It sounds like we start raiding 25 man in another week or so (Gruul's Lair).

    Prot Warrior
    Armorsmith

  5. #5

    Re: Minimum addons

    The three I posted are the current 'bare minimum' you should have.

    Natur EnemyCastBar is personal preference.
    http://wow-en.curse-gaming.com/downl...-enemycastbar/

    For example, Chronometer in my Ace2 package does a lot of the same things as that, so I don't use it.

    Warcaster will be sure everyone is updated and notified about RaidManager when we need to use it for point-based-loot raids.
    I did it for the lulz.

  6. #6

    Re: Minimum addons

    Quote Shizma wrote: View Post
    Looks like e Casting bar and deadly boss mods are the two missing from the resource tab.

    Also. Raidmanager? It sounds like we start raiding 25 man in another week or so (Gruul's Lair).
    Indeed.

    http://www.hordelandsecurity.org/for...ead.php?t=4894
    Myrcaus - Death Knight, Scribe
    Myrcinstatos - Warlock, Elixir Master

  7. #7

    Re: Minimum addons

    So who's to say what's required and what's not? Some of you guys use add-ons that I really don't like. Myrc SWORE that fast-cast was the greatest thing since sliced bread. I tried it and hated it - it screwed up my casting sequences because it just wasn't compatible with the way I play the game. Are you guys leaning towards cookie-cutter classes and play styles? The more you start tossing out requirements like add-ons, the more you start looking like Big Brother.

    I agree that there are a few add-ons that are necessary. CTRA, Boss Mods, Raid manager, and maybe one or two more. Forcing people to use stuff like enemy cast bars, Chronometer, etc to me is forcing a personal preference on other players. It may make the game better for you, but it quite possibly won't for me. This guild used to pride itself on letting people make individual choices as to how to play their characters, and I want us to be very careful any time we consider a path that leads away from this.

  8. #8

    Re: Minimum addons

    That would be why I asked if anyone would like to post what they felt were the minimum required addons :)

    I just want to make sure that what is needed to communicate with the raid is installed and current. Reason I asked what might be "required" is that a hotlink on the resource bar would be really helpful.

    Prot Warrior
    Armorsmith

  9. #9

    Re: Minimum addons

    NECB and BossMods are really valuable for learning new encounters, specifically bosses, and especially bosses that have scripted events like those in a lot of the BC zones.

    I think it's worth the trouble to get them if you're interested in breaking new encounters, just like RaidAssist was when we were learning MC.

    I also don't think it's too much to ask that people have access to the information they can provide at least until we get the encounters on farm mode.

    The Curator, for one recent example, will take something like 15-18,000 damage from a Curse of Doom if it's timed to hit during his Evocation phase. BossMods can help time that spell so it hits early in the Evocation so you can use another curse for the rest of the phase.
    Myrcaus - Death Knight, Scribe
    Myrcinstatos - Warlock, Elixir Master

  10. #10

    Re: Minimum addons

    Quote Moogaa wrote: View Post
    Isn't this in every raid posting?


    mods required:
    ctraidassist
    kLHthreatmeters
    natur enemycastbars
    deadly boss mods (la vendetta)
    It is, but the hotlinks are not, and our forums have gotten rather, well, obese? OK... full then.

    The search engine works very nicely, but then you get referred off-page, and have to figure out if you're downloading the latest or an older version blahblahblah... You know.

    Prot Warrior
    Armorsmith

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts