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Thread: Principle of Unintended Consequences

  1. #1

    Principle of Unintended Consequences

    I had Aessina put the Battlemaster enchant on my tank sword a couple of days ago. My motive was to use the healing procs to increase target threat. Well. It did that. But Oh My!

    We took a group into Mech Wednesday evening, I entirely forgot about the enchant. Ag control was tighter than wihtout the enchant, so the primary objective was met.

    BUT. When we reported healing done, Shizmatic was # 2 on a list that included Morckt and Myrkris. To be totally honest, Morckt was doing DPS, so his healing was expectedly low.

    Shiz healed for over 247,000 hp for the run. 27% of total healing.

    I can see this enchant being a huge help for our healers. I strongly suggest it for MT's because we're constantly in melee, but it's certainly something for sword rogues to consider on one or both of their weapons.

    Very, very handy. First decent blade enchant I've seen since Crusader before it was nerfed.

    Prot Warrior
    Armorsmith

  2. #2

    Re: Principle of Unintended Consequences

    Wow, not bad. BTW, that's logging a ton of overhealing, I routinely saw procs with zero actually healed. It'll really be the shit in raids and other fights where a lot of people are taking damage, though.
    Myrkris - Troll Shaman

    Mnevis - Tauren Warrior
    Zulkath - Undead Priest


  3. #3

    Re: Principle of Unintended Consequences

    Overhealing is of no consequence to threat.
    So I better never have an empty life bar because someone is worried about overhealing :)

    Fixed.

    Prot Warrior
    Armorsmith

  4. #4

    Re: Principle of Unintended Consequences

    would it proc off a druid in a form or does that not count as using the melee weapon? My cat form attacks really fast plut I already have leader of the pack which heals off of crits.

  5. #5

    Re: Principle of Unintended Consequences

    Quote Shizma wrote: View Post
    For tanks especially, the overhealing is a bonus since it tends to produce threat. Even more so since there's no mana efficiency loss from the sword proc. Very handy indeed.
    You might want to check into the "overhealing produces threat" part of that, since only the points actually healed add to threat for everyone else. From WoWwiki: " Healing .5x healing done (overheal ignored)"
    Myrkris - Troll Shaman

    Mnevis - Tauren Warrior
    Zulkath - Undead Priest


  6. #6

    Re: Principle of Unintended Consequences

    Quote Mudsloth wrote: View Post
    would it proc off a druid in a form or does that not count as using the melee weapon? My cat form attacks really fast plut I already have leader of the pack which heals off of crits.
    Pretty sure it's chance on hit, meaning you'd have to be using the weapon. Not just a proc on equip thing. I could try it, using a different weapon to see what happens. I'll try tonight.

    Prot Warrior
    Armorsmith

  7. #7

    Re: Principle of Unintended Consequences

    Quote Myrkris wrote: View Post
    You might want to check into the "overhealing produces threat" part of that, since only the points actually healed add to threat for everyone else. From WoWwiki: " Healing .5x healing done (overheal ignored)"
    Yeah, overhealing produces no threat. It would be trivial for a paladin to grab aggro otherwise (even with the nerf/buff to our healing threat).

  8. #8

    Re: Principle of Unintended Consequences

    By the way, that 247,000 healed also includes Earth Shield. I'd also like to know how whatever damage metering program you're using counts healing from totems, since Healing Stream totem puts out quite a bit of healing these days.
    Myrkris - Troll Shaman

    Mnevis - Tauren Warrior
    Zulkath - Undead Priest


  9. #9

    Re: Principle of Unintended Consequences

    Please recall I said "tends to produce threat" not "does produce threat". I do nuance my words a bit, and generally mean things exactly as they're said. I infer very little. Too direct a person for that.

    All of that aside. It generates threat by healing in addition to the tank threat tools we use, making it very effective. Add to that the benefit to the group, and it is still probably the best weapon enchant available for raiding and instancing because of its ability to support the group, assist the healing classes, and generate supplemental healing ag. Nice to have.

    IMO since Burning Crusade, discussions about hypothetical over-healing are obsolete. The tank either survives with the raid, or dies and the raid wipes. In MOST cases, when I have dropped in an instance, I have gone from near full health to dead in one or two back-to-back hits. This could be an interesting discussion, but I don't think I want to derail this thread.

    Battlemaster is a kick-butt enchant.

    Prot Warrior
    Armorsmith

  10. #10

    Re: Principle of Unintended Consequences

    Quote Myrkris wrote: View Post
    By the way, that 247,000 healed also includes Earth Shield. I'd also like to know how whatever damage metering program you're using counts healing from totems, since Healing Stream totem puts out quite a bit of healing these days.
    Earth shield reports as healing on me, and you are correct, it is probably a part of that total. Healing stream reports as a pet. As long as your damage meter is set in the options to include pet damage/healing as your own, it will report in your total.

    Shiz did 247000 total healing. That was a combination of Battlemaster, probably Earth Shield, and a proc I get from shield blocks from my [item]Figurine of the Colossus[/item]. The shield proc doesn't account for much because it has a 20 second duration and a 2 minute cooldown.

    Prot Warrior
    Armorsmith

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