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Thread: ZG Monday Run - October 3, 2005

  1. #1
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    ZG Monday Run - October 3, 2005

    The short, spoiler version is: 2 bosses down in 1.5hrs, 0 wipes.

    Sol lead us into ZG again last night. The plan was to attempt Venoxis (Snake boss) and the bat boss. When we got there HLS had about 13 ready to go. We recruited the rest from HAWC and even had Shebus from Skunk Canyon Brigade. Somehow we ended up with 5 mages and I think 3 rogues. Add a warlock tossing Curse of Elements and the damage output was just plain sick.

    Clearing the courtyard for the bat was a little more expensive than it had to be. I think some people were so focused on the fight they didn't notice the emote that the bat was going to explode. We had a fair number of deaths because people were too close. Nothing serious though -- just a repair bill.

    The bat lady herself was pretty easily handled. The tanks did a good job keeping her between the two DPS groups. I don't think she got a heal off nor did she summon the bomber bats. If I remember correctly only two people died on that fight.

    Venoxis was a little tougher. Some of the DPS started in him after killing only 3 of his snake guards - leaving the last one to be taken a little more slowly. We beat him down to snake form. I think Blizzard might have changed him a little -- Sol seemed to have a hard time moving him around the bonfire after he morphed and I saw the melee group lose people to the poison cloud really fast. Sol went down and Venoxis charged into the casters. Not only was he whacking on us he dropped his cloud right in our midst. The 300dmg per tick cuts through my HP pretty quick. By the time I was out of it and the effect wore off I was at about 200hp. Venoxis then looked at me crossed-eyed and I keeled over dead. In the end a little less than half the raid was dead but Venoxis was vanquished. Woot!

    At this point we had about 45 minutes before people needed to start logging. We decided to go farm for coins and bijous. The route we took led up to the Bloodlord.

    Again we had one fight that was harder than it had to be. The 4-blood drinkers have to be CC'd and taken out with ranged dps one at a time. They have this AE blood splatter that does 300 dmg to everyone in range AND heals the drinker. The more people in range of the AE, the bigger the heal on the mob. The only melee on a drinker should be the MT and MA. Everyone else is at range with spells, bows, or guns. If one of the CC targets breaks the melee can't try to pick it up and off-tank it -- they HAVE to be re-CC'd until the MT breaks it.

    We had tons of CC -- 5 mages and 2 druids. That part was pretty well done. The mages seemed to be the worst culprits in breaking CC, though. Once I accidentally fireballed my own sheep -- not only did it break it, it left a DoT in so I couldn't re-sheep. Grrr! I saw Cone of Cold and Frost Nova break sheep a couple of times as well. When we have that many mobs CC'd and the sheep are wandering all over the place we need to stick to direct target spells instead of AE -- even if we are in trouble personally.

    The only other area that caused us some trouble early on was the DPS opening up on the mobs too quickly. This got better as the run went on and by the end it didn't seem to be a problem. Either that or the tanks just got suddenly better at keep agg in the face of 10,000,000dps. ;)

    The loot was pretty good. We got the Purple quest items off the two bosses. Several lock boxes dropped. A really nice +dmg ring dropped off the bat boss. Some decents greens and boat load of coins fell. No bijous, however. Duerdon won the roll to loot the HooDoo pile but we didn't get to kill him -- bummer -- my night was ruined! ;)

    It was a very good run. For the most part the encounters were handled expertly. There were a couple of intense fights, but hey, they add spice to the run and prevent boredom from setting in! GG all that went -- I'll raid with you any day!
    Last edited by Warcaster; 2005-10-04 at 06:24 AM.

  2. #2
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    Don't Forget the Healing!!

    Being married to one of the priests, I'm probably in deep do-do for neglecting to mention this in the original post.

    One thing that was paramount to our success was the healing coordination. We had two priests, two druids, and two shaman. I don't know all the particulars but I do know that Sol had a dedicated healer for the entire run. For boss fights he had two. Darkkwing I believe also had some dedicated healing.

    One thing for the rest of us to remember -- in boss fights the primary focus of the healing corp is keep the tanks up so they can keep the boss off the DPS. This means we have to watch our own health, occasionally stop dishing damage and heal ourselves.

    Healing last night was excellent. We couldn't have done it without Yexia, Nightengale, Duerdon, Myrkris, Shebus, and Ninewhile.

  3. #3
    Quote Warcaster wrote:
    Being married to one of the priests, I'm probably in deep do-do for neglecting to mention this in the original post.

    One thing that was paramount to our success was the healing coordination. We had two priests, two druids, and two shaman. I don't know all the particulars but I do know that Sol had a dedicated healer for the entire run. For boss fights he had two. Darkkwing I believe also had some dedicated healing.

    One thing for the rest of us to remember -- in boss fights the primary focus of the healing corp is keep the tanks up so they can keep the boss off the DPS. This means we have to watch our own health, occasionally stop dishing damage and heal ourselves.

    Healing last night was excellent. We couldn't have done it without Yexia, Nightengale, Duerdon, Myrkris, Shebus, and Ninewhile.
    Definitely a good job, all! We're getting the hang of the different healing strategies needed for each boss fight, and last night really showed how far we've come as a healing team.
    Myrkris - Troll Shaman

    Mnevis - Tauren Warrior
    Zulkath - Undead Priest


  4. #4
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    Its very notable that we did this without a Holy spec priest. Not a single wipe and 2 bosses downed. This re-affrims my belief that a priest with the right gear can be any spec they want and still be a main healer for a raid as long as there is a good team and good class distribution.

    The two most important qualities of any healer are quick decision making and good coordination with other healers, i think spec plays a much less important role.
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  5. #5
    Sounds like those nukers made a heck of a difference. How did the mana management fair out for the casters? Cusious if on the boss fights they had a difficult time balancing nukes with mana or were they reserved so as not to build more threat than the tank.
    The Face Smasher.

  6. #6
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    It was the healers more than us cannons. They kept the warriors up long enough to keep the bosses off us squishies.

    Mana is always a problem on these fights. The healers rotate in and out so that someone is always healing. The other casters use different tactics. Mages can pop an Evocation if needed (and I have on EVERY boss fight in ZG), a mana ruby, or a potion. I've got the Robe of the Arch Mage which has a clickable use that restores about 500 mana. Usually I spam fireballs and throw in fireblasts and Pyros as the timers come up. It's more mana-efficient than Arcane Missiles and does more damage than frostbolts (unless it's a frost mage).

    One thing that people seem to forget is health/mana regen faster if you sit. So when I go oom and have no tricks left, I just plop my butt down and watch the nickelodean for about 30 seconds.

  7. #7
    Quote Warcaster wrote:
    One thing that people seem to forget is health/mana regen faster if you sit. So when I go oom and have no tricks left, I just plop my butt down and watch the nickelodean for about 30 seconds.
    They do? I thought that was only in EQ.
    Myrkris - Troll Shaman

    Mnevis - Tauren Warrior
    Zulkath - Undead Priest


  8. #8
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    According to the orginal manual they do. It seems to be the case but I haven't exactly timed it either. Of course, the original manual also said taurens didn't have mounts but got plains running ability instead. Take it for what it's worth.

  9. #9
    Only health regen increases.

    Great job guys. We just needed more dps in Sunday's raid. The healing was there, but there was so little damage goin out, everybody's mana was gone by the time we were halfway through whittling down the boss's health.
    No good deed goes unpunished.

  10. #10
    Quote Cynic wrote:
    Only health regen increases.

    Great job guys. We just needed more dps in Sunday's raid. The healing was there, but there was so little damage goin out, everybody's mana was gone by the time we were halfway through whittling down the boss's health.

    Aye.. 8 tanks in a 19 person group = bad balance
    Jabber - Warlock 60
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