Positives:
Many more drops than last time - bucketloads of coins, several bijous, even some kind of pristine diamond. Tore through the bats w/o problems from earlier runs. Much improved boss attempts compared with last Sunday's raid.
Negatives:
Bat Boss gets greater heal off during 2nd attempt, eats the party instead of dying, film at 11.
Tanks lose control of Snake boss at about 30%, Snake boss eats the party. 2nd attempt goes horribly wrong early, party eaten again.
We're getting better at this. Class balance was also better to a point, still a few more tanks than ideal... but we've got to work with what we have. Considering the improvement made this run vs. next run, I'm confident in saying "we'll get 'em next time."
My play time for next weekend is iffy (sister in law is getting married) so I probably won't be able to organize a follow up. If someone else wants to get things running, bonus!


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