BloodLot wrote:
I wouldn't worry about the BRS buff to be honest. I would also suggest that no pots are used until you can get him to 45% or less before the first spawn of suns. Once you know you have the DPS for that, you know you can start using the pots to boost it a little more.
Pots:
Mongoose: Hunters, rogues, DPS Warriors
Fire Pots: 2 for all [may only use one]
Mana Pots may [should] be needed for hunters, mages and warlocks. [Healers as well, but I am looking at DPS right now]
Ok, lets go through this...
I would suggest at least 3 tanks. [not DPS warriors, TANKS]. One MT, one OT [in case the MT gets punted] and then one tank that will be your Main Assist for sons.
In the MT list for CTRA, I set them up like this.
1. MT
2. OT
3. [Blank]
4. Sun Assist Tank
5. [Blank]
6. Me [Main assist through out MC]
(Blanks are used for easy selecting by the main assist and for the raid as a whole)
Ok, positioning... From the image posted in this thread, we do about the same thing except a couple things...
1. Hunters: Spread out away from people the best you can while still being in range of a healer.
2. We have designated healers for ranged DPS. so they will need to be all in range of eachother. Normally it is either a druid or a pally [shammy].
But other then that, make sure that your OT is in a spot to where he can pick up Rag fast if the MT gets booted [no one should be too close to the MT]
The common theme to most raids is this... Healers heal the tanks, everyone else bandage. Well, you can't do that from here on out. It does work for most of the bosses in MC, but this is a different kind of fight... It is timed...
With getting that theme out, you will need to heal DPS [ranged and up close]. So make sure you have healers set to do that. Make it their jobs to take care of them.
Now then... Lets look at the fight...
Stage 1: [Summon]
MT starts his "Hey ugly!" act and ALL RANGED GOES NUTS!!! During this time your rogues and DPS warriors are either getting into position, or they are starting their DPS out slow then picking it up after a few seconds. [Melee [up close] needs to watch their aggro]
Once again, ranged is going NUTS! Hunters shoot their first shot and then burn rapid fire. [Hunters, never FD... You can't get aggro from ranged]. Same with mages and warlocks... Go freaking NUTS!!! [and don't stop, ever]
Ok, so ranged DPS is doing their thing... The other VERY important thing to remember is DoT's... Some of you may have seen some of my posts about this, but I really can not stress it enough... Full DoT's, all the time. So warlocks and priests will be doing a lot of this.
[STOP! What?!?! Priest heal? No damage!... No, it takes them nothing to SWP Rag... So all priests DoT too!]
It will be up to the raid leader, or someone, to watch the DoT's and to call out for them when they start dropping off. People are busy so they will need a reminder.
So now you have crazy ranged DPS, DoT's like mad, and up close melee watching their threat to make sure they wont pull aggro. [Rogues know their skills, use them to stay low on the threat list]. With all of this, you have some great DPS going with ranged DPS using mana like mad. [Hunters, Mages, Warlocks]
If people are spread out pretty well [hunters, etc] they will not get knocked back... Remember, the person next to you gets hit by the fireball, everyone around that person goes flying.
Healing - Well, heal everyone! Do not let people bandage. Time is not on your side like all the other MC bosses.
Edit: Rag should be at 45% or lower before the first spawn of sons.
Stage 2: [Spawn of Sons]
When CTRA says that the sons are going to spawn in 20 sec, get all warriors [besides your MT] to the edge of the lava where the picture shows your ranged DPS [hunters, FD and let things get under control]. The warriors will form a human shield and taunt all of the sons onto them.
Have your tank that is assigned as the MA for sons target one. Everyone then focus fires on that one to kill it fast. Tank then picks another and the raid continues this till they are all dead.
Warriors!!! Keep the sons away from the casters!
Casters!!! Get back away from the tanked sons!
When you have 2 sons left, your MT, OT and their healers need to get back into position. [Remember, if there is no one in melee range of Rag, he starts shooting people with his "one-shotter of doom" blast...]
Stage 3: [Should be final stage]
Same as before... Get back into positions... go crazy with DPS... Hunters burn rapid fire again... And for the love of Pete!! MORE DOTS NOW!!! [aka, full dot's all the time]
Keep people healed, do the DPS, watch the mace fall...
Edit: Oh yeah, if you do not down him with only one spawn of sons, going through a second spawn will be OK as long as it can be controlled. You will lose more people, but you should have Rag low enough to kill him fast when he respawns.
The key to Rag is mass DPS and DoT's. You should not have but a couple deaths in stage one, and you WILL have a couple deaths in stage two. [would not be an epic battle if everyone lived :wink1: ]
I will record us fighting rag and show you how this strat works.