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Thread: Imps in Molten Core

  1. #1
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    Imps in Molten Core

    Imp pulls are a bitch. No way around that. Regardless of how the imps come -- whether they are intentionally part of the pull or not we can probably handle them better.

    For most normal fights the focus of the healers is rightly on the tanks. However, when we do the imps the healing group needs to primarily be on the AEers. Warlocks should be banishing all the Surgers if they are part of the pull so there should really be nothing to tank. This will allow the healers to focus on the squishy class that's going to suddenly have every bit of aggro.

    When we AE we draw ALL the agg and there's not a danged thing the warriors can do about it. But we need to be able to survive to finish the fight. Last night when we got the imps all the mages were dead in under 8 seconds and the warriors were all at 80% + health. When the imps were done a very significant portion of the raid dps (5mages x 200+dps = 1,000+dps) was out of the picture and unable to help with the Surgers.

    When Sol pulled the Surger and I saw the imps were coming I popped a mana shield. Even so, I burned a Whipper Root Tuber, a major health potion, and health stone and still died in under 8 seconds after my first cast. Healers aren't going to have time to see our health bars start to go down. When they start to go down in AE situations it's already too late to start casting heals, even the 1.5sec shaman one. The heal bombs need to be on the way about a second before we start AEing or the healers won't have a prayer of keeping us alive. We simply take too much damage vs. our HP. My wish list sequence would be bubble + renew first to buy time and then the heal bombs 1-2 seconds before we start to cast.

    I certainly don't intend this as a criticism of how the healers are doing their jobs. I think they did a great job last night. However, given the mage fragility and the massive amount of damage the imps do it seems like the healing needs to pre-emptive and spammy if we (mages) are going to live more than 8 seconds. I know healers, especially the priests, are assigned tanks. Would it be feasible or desirable to have healers assigned to mages for the AE events? By that I mean primarily the imps. The fire lord spawns should be treated as normal pulls.

  2. #2
    Sure, we can do that. We'll work it out at the beginning of the raid next time, so that we're ready for the switch. Last night sorta caught us with our collective pants down when it came to the imps.
    Myrkris - Troll Shaman

    Mnevis - Tauren Warrior
    Zulkath - Undead Priest


  3. #3
    Warlocks that aren't busy with Banish can help AE the imps also. Fire works on them (though perhaps not as well).
    Myrcaus - Death Knight, Scribe
    Myrcinstatos - Warlock, Elixir Master

  4. #4
    Aye, my Magma Totem was working on the imps, but at reduced effectiveness.

    It was hitting them for 38/tick instead of 75/tick.
    I did it for the lulz.

  5. #5
    Aye, they have high resists but are not immune to fire (like most things in MC).
    Myrcaus - Death Knight, Scribe
    Myrcinstatos - Warlock, Elixir Master

  6. #6
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    I posted a thought on imps in the raid recap thread of hawc general. I think healers should be watching the mages for sure, but we may want to have the tanks each take an imp and spam taunt. also blizzard for AE instead of the intensity of arcane explosion may also help give our mages a better life spam.

    from what I hear, imps are one of those things that takes some practice to do without losing a ton of people. When I watched FD doing imps, they spaced the imps a bit -- Blak told me that overlapping imps is bad because they have a really short range AE that stacks and will kill anything its path. I think the FD tanks just kind of know how to do this by watching imps as they come into the cave and making sure no imp has more than a 2 tanks on it, then they keep them about 10 yards of each other in the safe zone of the luci cave, and i saw the typical fire/ice rain.

    so imps require some patience from the DPS -- holding off on attacking until all the tanks sort out their targets, and then the AE spammage begins.
    Sol - Warrior blacksmith of the Horde
    Sollus - Mohawk Priest
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