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Thread: Geddon Attempt

  1. #1
    Officer
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    Officer Warcaster's Avatar
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    Geddon Attempt

    Molten Core is a Clint Eastwood movie: The Good, the Bad, and the Ugly.

    First the good, we cleared to Geddon at a great pace. Solly was kept up the momentum from the previous two runs and the raid as a whole was keeping up well. Of course, not having Surgers to deal with probably helped just a smidge.

    Then the bad. We attempted Geddon four or five times. The first two attempts were our best when we got him down to 38% each time. The good news is we learned several important things NOT to do. For example, making sure that when the melee DPS is running away from the pulses they do not cross paths with the ranged DPS person that is the bomb. After I died as the bomb I had a front row seat to that happening. It was like watching a train wreck coming and no being able to do anything about it. Also, when the bomb explodes in a safe area or are rezzed both they and the rezzer need to de-ass the area pronto. There may be another bomb on the way in. I saw Bolvi get taken out mid-rezz on me by the next bomb.

    I'm not sure it if was video lag on my part of if this actually happened. Twice on the initial pull Geddon started pulsing before he got to Wooti. Both of those time BE appeared to get hung up in the terrain and couldn't get out of range of the pulses. It seems like the intercept tank needs to be in a slightly different position.

    After fighting Geddon and failing a couple of times, there's a lot I like about the layout in this picture:

    http://www.hordelandsecurity.org/geddon.jpg

    I think the key component here is that the melee DPS runs parallel to the line of ranged DPS, the way the yellow arrow indicates. Ranged DPS goes back to blow up. And by back I mean turns and runs. A couple of people were trying to back away when they were the bomb last night and that just wasn't cutting it. Several things need to happen here, though. First, the healer group and the ranged DPS group both need dispellers. Second, the DPS needs to wait for the call. On the last couple of fights there was always a ranged DPSer that was jumping the gun. Does anyone know for sure if ranged DPS should be off during the pulses?

    From my perspective, the first two fights went the best. I was actually able to cast spells. Geddon was moving around too much during the other fights.

    In a lot of respects this fight is similar to the Bloodlord in ZG. We can do that fight with sixteen. We can do this one with 40. We just need to get better on the execution. Even though we didn't down Geddon we learned from the experience. We didn't take Luci down on our first attempt, either. Hell, it took us 3-4 attempts to even get TO Luci.

    Personally, I was a little disappointed we didn't down Geddon. But I'm a long way from discouraged. We'll get him.

    Oh, and now for the ugly. One of the wipes a big ol' Tauren died right on top of me and I had to spend the whole time I was dirt napping looking at his big butt. Oh, the trauma!

  2. #2

    Re: Geddon Attempt

    Where on that picture is the melee blow-up spot? Where do they go?

    Unk

  3. #3

    Re: Geddon Attempt

    Brown dots, where the yellow arrow is pointing.
    I did it for the lulz.

  4. #4

    Re: Geddon Attempt

    i think one thing we need to keep in mind is that we tried several different setups that night. most that we have tried have worked for some guild or another... but we never really stuck to one and made it work. if we failed trying it one way we changed it up and tried it a different way. this is part of learning and part of finding which of the techniques work best for us however i don't think we should be looking at that as 4 or 5 failed attempts since we kept changing it up.

    regardless of which idea we decide to go with next time i think we should just stick with the one and make it work. they are all documented as having worked for others before so as long as we just work on the one and concentrate on our execution as much as our setup, i think we will do fine.

  5. #5
    Former Director
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    Re: Geddon Attempt

    Geddon notes from 3/12/06 run:

    wiped 2 x on geddon was frustrating.

    Geddon lessons learned:

    #1 Hold first DPS call until after tank has ran out of 2 sets of pulses.

    #2 Warlocks, hold off on Curse of Doom until Geddon is about 90%.

    #3 Healers. Make sure Main tank has sufficient healing.

    #4 Tanks. MT needs about 200 buffed FR and 6000 or so hit points buffed. I tried tanking geddon without my FR gear the first fight and it was noticeably tougher for healers to keep me above 30% health. I run Geddon with a mix of +Def and +FR instead of just +FR.

    Its possible for really well geared raids to just have the MT stand in the fire and tank Geddon through the pulses. I was talking to a priest in foresaken path that operates this way. We're probably not there yet, the last pulses hit for mucho damage. By the end of our successful attempt, the DPS was really burning down Geddon fast, noticeably faster than the beginning.


    Shazz:

    We took down Shazz last night on the 2nd attempt. We could have beaten shazz on the first attempt, but re-pops ruined that first try. We re-cleared the room's trash and re-pulled shazz and had a very smooth fight. Good job on the decursing. The dispels/purges of shazz were well timed too. Great job of moving shazz to the center after blinks as well. The MT takes over DPS calls on this fight because the MT is going to be able to know when they have sufficient aggro/taunt up after each blink.
    Sol - Warrior blacksmith of the Horde
    Sollus - Mohawk Priest
    Hordeland Security

  6. #6

    Re: Geddon Attempt

    Also on geddon, something the warlocks did differently:

    When he pulsed... we all cast Corruption on him.... Might not seem like a huge deal, but geddon is an endurance fight... and Corruption x 6 = 12-15k of damage over 30 seconds that generated no Agro (Geddon went back to Sol every time).
    Jabber - Warlock 60
    Nomegusta - Priest n00b
    Member of Horde Elite

  7. #7

    Re: Geddon Attempt

    I actually toyed with a bit of movement during the third Geddon fight, because I was asked to shift from healing dps to healing Sol. During the entire fight, I got hit with the mana burn debuff one time, while trying to figure out the timing. This left me at the end of the fight with 30% mana, and I never once let up on healing Sol. If you watch Geddon's pattern, he pulses, re aggros the MT, then about 5 seconds later, turns and casts the debuff.

    I won't be there to test the theory if we don't get to Geddon tomorrow night, but I think that we could easily leave 1 or 2 healers in the debuff zone while the others move back out of range of the debuff. This makes it so that the priests are only dispelling 1 or 2 healers and the mages/lox, saving their mana, and it preserves the mana of the healing core. That, and because Geddon briefly takes his attention away from Sol to cast on the dps camp, Sol is not taking damage. It only takes one step up to be back in healing range when Geddon decides to go back to mauling the MT.

    At thsi point in time, it may be a bit much to pay attention to, but once we get the bomb drills and the pulses/dps of calls figured out, it may be worth exploring.

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