Eklef
2009-11-10, 09:44 AM
Aliena recently posted a video about healing strategies (http://www.tankspot.com/forums/f207/57889-togc-25-healer-s-perspective.html) for ToGC 25, which Seth pointed out to me the other day. She has some interesting points for each fight (though most is geared towards holy priests), and I think it would be beneficial for all our healers to take a moment and watch it. :)
One thing that I noticed is that her guild tanks gormock in the doorway. They are still placing totems in that center circle, as we do, so they are still making use of a large portion of the room for their ranged people. There are a couple things I really like about this strat.
1) The coliseum room is deceptively large - I feel the way we are currently tanking Gormock has us TOO spread out. I was talking with Saffy a bit about this last week, and it seems like a lot of ranged dps are not in range of more than one or two healers constantly. This is a huge problem considering the amount of attention the tanks need for this fight. If a ranged dps gets hit with a firebomb right after a tank takes an impale and gormock does his stomp, and they happen to only be in range of tank healers - it's likely they will die if they took more than one stack of the debuff. Tanking him in the doorway still gives the ranged a large amount of the room to spread out, while at the same time putting everyone in range of more healers.
2) I think maybe we are a little too vague with the idea of "raid healing" in this fight. Ranged is in the most danger of dying on Gormock(aside from tanks, of course), even though melee will take a lot more damage overall. The stomp is a good chunk of health, but it is predictable and won't kill anyone at full health. There is plenty of time to top off the melee before the next stomp. I know range is an issue right now, but the raid healers really need to be ready to drop whatever they are doing to get a heal off on whoever is hit with a firebomb. Unfortunately, tank healers do not have the same option, and I feel this is why ranged dps dies on the fight. I have had times where someone near me is hit with a firebomb, but the tank is in sufficient danger that I feel the need to finish my current cast. I then move to rejuv + swiftmend the firebomb target (druid's best "insta" heal, for those unfamiliar) and the dps dies between the two spells. I think if we modify our set-up so that more people are in range of the raid healers, and the raid healers really focus on healing those firebomb targets ASAP, we will stop seeing people die to them altogether.
3) One last thing that's really nice about this strat, is that it makes the transition between Gormock and the Worms a lot easier. The ranged dps and healers will already be pretty much in position AND spread out enough to avoid multiple people to get hit with the debuffs. Despite our dry-runs of where people are planning to stand, the transition between the two fights is still pretty hectic - especially if we are running behind on dps and the worms come in before we have him down. Being pretty much in position already should eliminate those times where multiple ranged get hit with the debuff because they were still moving into position.
Well, those are my two cents. Take it or leave it - I just want to see us successfully down this encounter and move on to Lord Jaraxxus. :)
One thing that I noticed is that her guild tanks gormock in the doorway. They are still placing totems in that center circle, as we do, so they are still making use of a large portion of the room for their ranged people. There are a couple things I really like about this strat.
1) The coliseum room is deceptively large - I feel the way we are currently tanking Gormock has us TOO spread out. I was talking with Saffy a bit about this last week, and it seems like a lot of ranged dps are not in range of more than one or two healers constantly. This is a huge problem considering the amount of attention the tanks need for this fight. If a ranged dps gets hit with a firebomb right after a tank takes an impale and gormock does his stomp, and they happen to only be in range of tank healers - it's likely they will die if they took more than one stack of the debuff. Tanking him in the doorway still gives the ranged a large amount of the room to spread out, while at the same time putting everyone in range of more healers.
2) I think maybe we are a little too vague with the idea of "raid healing" in this fight. Ranged is in the most danger of dying on Gormock(aside from tanks, of course), even though melee will take a lot more damage overall. The stomp is a good chunk of health, but it is predictable and won't kill anyone at full health. There is plenty of time to top off the melee before the next stomp. I know range is an issue right now, but the raid healers really need to be ready to drop whatever they are doing to get a heal off on whoever is hit with a firebomb. Unfortunately, tank healers do not have the same option, and I feel this is why ranged dps dies on the fight. I have had times where someone near me is hit with a firebomb, but the tank is in sufficient danger that I feel the need to finish my current cast. I then move to rejuv + swiftmend the firebomb target (druid's best "insta" heal, for those unfamiliar) and the dps dies between the two spells. I think if we modify our set-up so that more people are in range of the raid healers, and the raid healers really focus on healing those firebomb targets ASAP, we will stop seeing people die to them altogether.
3) One last thing that's really nice about this strat, is that it makes the transition between Gormock and the Worms a lot easier. The ranged dps and healers will already be pretty much in position AND spread out enough to avoid multiple people to get hit with the debuffs. Despite our dry-runs of where people are planning to stand, the transition between the two fights is still pretty hectic - especially if we are running behind on dps and the worms come in before we have him down. Being pretty much in position already should eliminate those times where multiple ranged get hit with the debuff because they were still moving into position.
Well, those are my two cents. Take it or leave it - I just want to see us successfully down this encounter and move on to Lord Jaraxxus. :)