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Redgar
2007-02-20, 10:44 AM
Here is a list of all the Dungeon 3 sets, the bonuses, and where they drop.

Cloth

Hallowed Raiment (http://wow.allakhazam.com/db/itemset.html?setid=662) - Resto Priest

Hallowed Crown - Head - Harbinger Skyriss, Arcatraz
Hallowed Pauldrons - Shoulder - Grandmaster Vorpil - Shadow Labyrinth
Hallowed Garments - Chest - Murmur - Shadow Labyrinth
Hallowed Handwraps - Hands - Warchief Kargath Bladefist - The Shattered Halls
Hallowed Trousers - Legs- Talon King Ikiss - Sethekk Halls


2 pieces: Your Binding Heal ability costs 5% less mana.
4 pieces: Your Prayer of Mending heals an additional 100 health.


Incanter's Regalia (http://wow.allakhazam.com/db/itemset.html?setid=647) - Mage

Incanter's Cowl - Head - Pathaleon the Calculator - The Mechanar
Incanter's Pauldrons - Shoulder - Warlord Kalithresh - The Steamvault
Incanter's Robe - Chest - Warp Splinter - The Botanica
Incanter's Gloves - Hands - Hydromancer Thespia - The Steamvault
Incanter's Trousers - Legs - Talon King Ikiss - Sethekk Halls


2 pieces: Reduces cast time on your Flamestrike ability by .25 sec.
4 pieces: When you are hit while Mana Shield is active, you have a chance to gain up to 100 spell damage for 15 seconds.


Oblivion Raiment (http://wow.allakhazam.com/db/itemset.html?setid=644) - Warlock

Hood of Oblivion - Head - Harbinger Skyriss - The Arcatraz
Spaulders of Oblivion - Shoulder - Murmur - Shadow Labyrinth
Robe of Oblivion - Chest - Murmur - Shadow Labyrinth
Gloves of Oblivion - Hands - Warchief Kargath Bladefist - The Shattered Halls
Trousers of Oblivion - Legs - Talon King Ikiss - Sethekk Halls

2 pieces: Grants your pet 45 mana per 5 sec.
4 pieces: Your Seed of Corruption deals 180 additional damage when it detonates.


Mana-Etched Regalia (http://wow.allakhazam.com/db/itemset.html?setid=658) - Generic Cloth Set

Mana-Etched Crown - Head - Aeonus - The Black Morass
Mana-Etched Spaulders - Shoulder - Quagmirran - The Slave Pens - Heroic Mode
Mana-Etched Vestments - Chest - Epoch Hunter - Old Hillsbrad Foothills - Heroic Mode
Mana-Etched Gloves - Hands - Omor the Unscarred - Hellfire Ramparts - Heroic Mode
Mana-Etched Pantaloons - Legs - The Black Stalker - The Underbog - Heroic Mode

2 pieces: Increases your spell hit rating by 35.
4 pieces: Your harmful spells have a chance to grant you up to 110 spell damage and healing for 15 seconds.



Leather

Moonglade Raiment (http://wow.allakhazam.com/db/itemset.html?setid=637) - Resto with a hint of Feral Druid

Moonglade Cowl - Head - Warp Splinter - The Botanica
Moonglade Shoulders - Shoulder - Warlord Kalithresh - The Steamvault
Moonglade Robe - Chest - Pathaleon the Calculator - The Mechanar
Moonglade Handwraps - Hands - Blackheart the Inciter - Shadow Labyrinth
Moonglade Pants - Legs - Aeonus - The Black Morass

2 pieces: Your Rejuvenation spell now also grants 35 dodge rating.
4 pieces: Reduces the mana cost of all shapeshifting by 25%.


Assassination Armor (http://wow.allakhazam.com/db/itemset.html?setid=620) - Rogue

Helm of Assassination - Head - Harbinger Skyriss - The Arcatraz
Shoulderpads of Assassination - Shoulder - Talon King Ikiss - Sethekk Halls
Tunic of Assassination - Chest - Pathaleon the Calculator - The Mechanar
Handgrips of Assassination - Hands - Aeonus - The Black Morass
Leggings of Assassination - Legs - Murmur - Shadow Labyrinth

2 pieces: Your Cheap Shot and Kidney Shot attacks grant you 160 haste rating for 6 seconds.
4 pieces: Your Eviscerate and Envenom abilities cost 10 less energy.


Wastewalker Armor (http://wow.allakhazam.com/db/itemset.html?setid=659) - Rogue or Feral Druid

Wastewalker Helm - Head - Epoch Hunter - Old Hillsbrad Foothills - Heroic Mode
Wastewalker Shoulderpads - Shoulder - Exarch Maladaar - Auchenei Crypts - Heroic Mode - (Not Confirmed)
Wastewalker Tunic - Chest - Keli'dan the Breaker - The Blood Furnace - Heroic Mode
Wastewalker Gloves - Hands - Warchief Kargath Bladefist - The Shattered Halls
Wastewalker Leggings - Legs - Aeonus - The Black Morass (Not Confirmed)

2 pieces: Increases your hit rating by 35.
4 pieces: Your attacks have a chance to grant you 160 attack power for 15 seconds.



Chainmail

Tidefury Raiment (http://wow.allakhazam.com/db/itemset.html?setid=630) - Shaman

Tidefury Helm - Head - Warp Splinter - The Botanica
Tidefury Shoulderguards - Shoulder - Warbringer O'mrogg - The Shattered Halls
Tidefury Chestpiece - Chest - Harbinger Skyriss - The Arcatraz
Tidefury Gauntlets - Hands - Warlord Kalithresh - The Steamvault
Tidefury Kilt - Legs - Murmur - Shadow Labyrinth

2 pieces: Your Chain Lightning Spell now only loses 17% of its damage per jump.
4 pieces: Your Water Shield ability grants an additional 20 mana each time it triggers.


Beast Lord Armor (http://wow.allakhazam.com/db/itemset.html?setid=650) - Hunter

Beast Lord Helm - Head - Pathaleon the Calculator - The Mechanar
Beast Lord Mantle - Shoulder - Warlord Kalithresh - The Steamvault
Beast Lord Curiass - Chest - Warp Splinter - The Botanica
Beast Lord Handguards - Hands - Warchief Kargath Bladefist - The Shattered Halls
Beast Lord Leggings - Legs - Warlord Kalithresh - The Steamvault

2 pieces: Reduces the cooldown on your traps by 4 sec.
4 pieces: Each time you use your Kill Command ability, your attacks ignore 600 of your victim's armor for 15 seconds.


Desolation Battlegear (http://wow.allakhazam.com/db/itemset.html?setid=660) - DPS Mail Set

Helm of Desolation - Head - Aeonus - The Black Morass
Pauldrons of Desolation - Shoulder - Quagmirran - The Slave Pens - Heroic Mode
Hauberk of Desolation - Chest - Epoch Hunter - Old Hillsbrad Foothills - Heroic Mode
Gauntlets of Desolation - Hands - Warchief Kargath Bladefist - The Shattered Halls
Greaves of Desolation - Legs - Talon King Ikiss - Sethekk Halls

2 pieces: Increases your hit rating by 35.
4 pieces: Your attacks have a chance to grant you 160 attack power for 15 seconds.



Plate

Righteous Armor (http://wow.allakhazam.com/db/itemset.html?setid=623) - Paladin

Helm of the Righteous - Head - Pathaleon the Calculator - The Mechanar
Spaulders of the Righteous - Shoulder - Laj - The Botanica
Breastplate of the Righteous - Chest - Warlord Kalithresh - The Steamvault
Gauntlets of the Righteous - Hands - Warchief Kargath Bladefist - The Shattered Halls
Legplates of the Righteous - Legs - Aeonus - The Black Morass

2 pieces: Your Consecration ability costs 15% less mana.
4 pieces: Reduces the cooldown on your Righteous Defense ability by 2 sec.


Bold Armor (http://wow.allakhazam.com/db/itemset.html?setid=653) - Warrior

Warhelm of the Bold - Head - Warp Splinter - The Botanica
Shoulderguards of the Bold - Shoulder - Murmur - Shadow Labyrinth
Breastplate of the Bold - Chest - Harbinger Skyriss - The Arcatraz
Gauntlets of the Bold - Hands - Warlord Kalithresh - The Steamvault
Legplates of the Bold - Legs - Aeonus - The Black Morass

2 pieces: All of your shout abilities cost 2 less rage.
4 pieces: Your Charge ability generates an additional 5 rage.


Doomplate Battlegear (http://wow.allakhazam.com/db/itemset.html?setid=661) - Paladin or Warrior DPS

Doomplate Warhelm - Head - Epoch Hunter - Old Hillsbrad Foothills - Heroic Mode
Doomplate Shoulderguards - Shoulder - The Black Stalker - The Underbog - Heroic Mode
Doomplate Chestguard - Chest - Harbinger Skyriss - The Arcatraz
Doomplate Gauntlets - Hands - Keli'dan the Breaker - The Blood Furnace - Heroic Mode
Doomplate Legguards - Legs - Exarch Maladaar - Auchenai Crypts - Heroic Mode

2 pieces: Increases your hit rating by 35.
4 pieces: Your attacks have a chance to grant you 160 attack power for 15 seconds.



There ya go. To the best of my ability I got all the information about drops. It seems that the generic sets are varied between regular and heroic mode.

Tahato
2007-02-22, 01:47 PM
great post thanks! I was looking for a a nice post on the set pieces. :)

Shizma
2007-02-22, 02:19 PM
Nice post Red.

Lukazil
2007-02-22, 02:20 PM
Yeah, thanks. Lol, not that i'll be using these sets anytime soon.

Byomage
2007-02-22, 02:29 PM
:) I may never use the "mages" set... it's awful... who uses Lamestrike?

Mana Etched isn't so bad though.

Melfena
2007-02-22, 02:39 PM
I love the fact that of the armor sets, there is no healing friendly sets for shaman or paladins. So these classes, if they want to have a matching healing set, have to take the druid or priest sets and get no bonus out of them.

Aessina
2007-02-22, 02:59 PM
Actually, I think it's Blizzard simply agreeing with me. Shamans and paladins are for pwn, not for healing :P

Melfena
2007-02-22, 03:44 PM
Actually, I think it's Blizzard simply agreeing with me. Shamans and paladins are for pwn, not for healing :P
I like having the option to be able to swap into a secondary role on the fly just by keeping an extra set of gear in my bags.

Aessina
2007-02-22, 03:55 PM
Ranged dps or melee dps. I see two roles in the list for shamans :P

Melfena
2007-02-22, 04:12 PM
Ranged dps or melee dps. I see two roles in the list for shamans :P
Stacking up quest rewards and a couple drops that would be DEd otherwise, I've been able to put together a decent healing set. Being able to drop into that before a nasty boss (or a boss that takes the healer away from the group like in Underbog) makes me far more useful to the group than plinking away with my crappy lightning bolts (god, non talented elemental combat sucks)

All said and done, I want a damn healing set that looks good, instead of the look that a five year old got ahold of my armor and had fun with the finger paints.

Clypheous
2007-02-23, 10:01 AM
I love how almost all of the set bonuses are just about as useless as you could want. Binding Heal is a little cheaper? Prayer of Mending is a tiny bit more effective? The former is never used, the latter is used only a little. Mages? Flamestrike?

The warlock set at least gives mana to your pet, but that's rarely a problem for them anyways.

It seems the better armor you have, the better your set bonuses...Warriors actually get one that's sort of useful, but the Paladin ones are not very good either.

It's like they wanted to make absolutely certain that no one would work very hard to try to get these sets.

Aessina
2007-02-23, 10:05 AM
The paladin set is quite excellent for a PVE tank role.

Potpie
2007-02-23, 10:13 AM
I love how almost all of the set bonuses are just about as useless as you could want. Binding Heal is a little cheaper? Prayer of Mending is a tiny bit more effective? The former is never used, the latter is used only a little. Mages? Flamestrike?

The warlock set at least gives mana to your pet, but that's rarely a problem for them anyways.

It seems the better armor you have, the better your set bonuses...Warriors actually get one that's sort of useful, but the Paladin ones are not very good either.

It's like they wanted to make absolutely certain that no one would work very hard to try to get these sets.

Tidefury Set Bonus
"Your Chain Lightning Spell now only loses 17% of its damage per jump."

That is HUGE for an Elemental Shaman!

By default, I lose 30% of damage per jump.

For example:
First Target: 1000
Second Target: 700
Third Target: 490

With Tidefury bonus:
First Target: 1000
Second Target: 830
Third Target: 689

THere is also another set (that I have!) that affects Chain Lightning damage multiplier: Gift of the Gathering Storm from AQ20.

Gift of the Gathering Storm
Increases the chain target damage multiplier of your Chain Lightning spell by 5%.

I'm not sure exactly how this works, but I presume it would make the 30% loss per target a 25% loss per target.

So, if I add 2 pieces of Tidefury in with my AQ20 set, my end result would be just 12% damage loss per target!

With Gift of the Gathering Storm + Tidefury bonuses:
First Target: 1000
Second Target: 880
Third Target: 774

So in these examples, I go from 2190 total across 3 targets, to 2654.

When I have Elemental Mastery up - making every target crit - OMG ZAPPZORZ!!! ;)

Sol
2007-02-23, 10:28 AM
the rogue set has a nice bonus on it too.

The tank one is very "Meh" i don't charge much in instances, and that gear is only going to be worn in instances.

much like the old world, most of that set gear is trumped by a well put together set of non-set drops.

Myrkris
2007-02-23, 10:30 AM
The "shaman" set absolutely sucks if you aren't an elemental shaman, though. I'll work on the one we share with hunters for the most part (sorry, guys), pick up the regular shaman set along the way, and build a healing set from other sources.

Soy
2007-02-23, 11:10 AM
My Hallowed set has pretty meh set bonuses. Which is fine, because then I don't feel so obligated to hunt all the pieces down.

Thwak
2007-02-23, 11:46 AM
the hunter set bonus rocks imo. 2 piece is 4 seconds off trap cooldown. very nice bonus. the 4 piece is -600 armor on target whenever i use kill command... not very good for marks but for beast hunter kill command is actually useful and a good cheap way to spend your global cooldown (GCD).

Shizma
2007-02-23, 11:52 AM
For all the extra time they took releasing BC, the luv wasn't in the air. It was kinda focused. The warrior sets are kind of "eh", and have to compete against things like Bulwark of the Ancient Kings

Sol is correct about pickup gear this expansion....

Thwak
2007-02-23, 11:54 AM
Weapon Smiths got the love. So tempting to pick that up. Fricken axe is uber! I need to get my polearm out of Shadow Labs before I do something stupid like pickup mining/blacksmithing for a single item.

Clypheous
2007-02-23, 12:20 PM
Basically all the sets work like this:

You can go through hundreds of runs, fight thousands of monsters and try to get your dungeon 3, and then raid 4-5 sets, OR

You can spend an afternoon at the AH and get smithing, tailoring or leatherworking to 375, go buy the plans from a vendor in Shattrath city and have better gear than raid 5 for the most part.

Tailoring for example, the Shadoweave set for Shadow Priests and Warlocks, as well as Ice Mages. It's so much better than the drop sets that there is absolutely NO reason to use the drop sets. It's more int, more damage, more everything. It's sick.

Redgar
2007-02-23, 12:26 PM
Basically all the sets work like this:

You can go through hundreds of runs, fight thousands of monsters and try to get your dungeon 3, and then raid 4-5 sets, OR

You can spend an afternoon at the AH and get smithing, tailoring or leatherworking to 375, go buy the plans from a vendor in Shattrath city and have better gear than raid 5 for the most part.

Tailoring for example, the Shadoweave set for Shadow Priests and Warlocks, as well as Ice Mages. It's so much better than the drop sets that there is absolutely NO reason to use the drop sets. It's more int, more damage, more everything. It's sick.If you have a massive amount of money to drop to do that, yea, you can get to 375 maybe in an afternoon, but the cooldown, speaking as a tailor, on the specialty sets will make it about a 16 day minimum before you would see one piece.

Soy
2007-02-23, 12:37 PM
Basically all the sets work like this:

You can go through hundreds of runs, fight thousands of monsters and try to get your dungeon 3, and then raid 4-5 sets, OR

You can spend an afternoon at the AH and get smithing, tailoring or leatherworking to 375, go buy the plans from a vendor in Shattrath city and have better gear than raid 5 for the most part.

Tailoring for example, the Shadoweave set for Shadow Priests and Warlocks, as well as Ice Mages. It's so much better than the drop sets that there is absolutely NO reason to use the drop sets. It's more int, more damage, more everything. It's sick.

That really summarizes the part about this game I hate the most. These random drops from bosses is a completely bullshit system. The token system is a nice addition though. Or better yet, they should have loot designated for certain classes, and then only loot that your group can use is dropped. Something.....

Shizma
2007-02-23, 12:52 PM
It's about time, it's about place, it's about time to wash your.... oh wait. That was a long time ago...


It comes down to time. Bliz wants you to play the game. If you don't play the game, they don't make subscription money. Ifyou got everything done in a hurry, yoiu could play the game to your satisfaction, have everything you wanted and be done, moving on to another game. They pique your interest with nifty goodies, and then either by lo-o-o-o-o-on quest lines, or lo-o-o-o-o-ong gathering grinds, or by lo-o-o-o-o-ong hours spent raiding, they keep you in the game. I would hazard that the time investment is about equivalent regardless of the path you choose.

One way or another, you're gonna play a lot of hours for good high-end gear. The only real decision is how you want to spend your time, gathering, questing or raiding. It all ends up the same. I spent days gathering thorium and dark iron residue for TBro's honored.

Warcaster
2007-02-23, 01:00 PM
Weapon Smiths got the love. So tempting to pick that up. Fricken axe is uber! I need to get my polearm out of Shadow Labs before I do something stupid like pickup mining/blacksmithing for a single item.

Don't forget I still have Plans: Fel Edged Battleaxe (http://wow.allakhazam.com/db/item.html?witem=23631&locale=enUS;source=live) in the bank.

Fel Edged Battleaxe (http://wow.allakhazam.com/db/item.html?witem=23631&locale=enUS;source=live) is not too shabby.

Thwak
2007-02-23, 01:13 PM
yeah niner was wasking me about it last night... the only problem with that weapon is it takes primal nethers which are bop so the crafter needs to loot them. it presents a situation where if i could make it then nine would have to win the bid and ask me to loot it and hold it for him because i won't be spending my points to craft things for others. i will give pots, food, etc... but points i cannot do nor do i think others would... save maybe yex. but she shouldn't either!!

Sol
2007-02-23, 01:36 PM
Its an interesting conundrum, no doubt.

the person who has this recipe needs to be a raider, and they can just hold onto nethers for people that win the roll or the bid etc. of course, if you bid points on something that is going to be looted by someone else... Caveat Emptor comes into play. What if you win nethers and that person never goes on another raid so even if you win nethers they can't loot them for you to make you the axe. lol

so wierd how blizz operates.

Myrkris
2007-02-23, 01:41 PM
Its an interesting conundrum, no doubt.

the person who has this recipe needs to be a raider, and they can just hold onto nethers for people that win the roll or the bid etc. of course, if you bid points on something that is going to be looted by someone else... Caveat Emptor comes into play. What if you win nethers and that person never goes on another raid so even if you win nethers they can't loot them for you to make you the axe. lol

so wierd how blizz operates.

We're planning on bidding for Primal Nethers? Seems a bit assbackward, with them BoP and only usable by people with production professions. Might want to think a bit more on how we're going to handle BoP tradeskill supplies before we get to that point.

Potpie
2007-02-23, 02:07 PM
Put the Primal Nethers on people we know have the crafting specializations.

What else are they used for?

Melfena
2007-02-23, 02:15 PM
Put the Primal Nethers on people we know have the crafting specializations.

What else are they used for?
They...uh... vender for about 20 silver a pop?

I got nothing.

Beagle
2007-02-24, 01:08 PM
For all the extra time they took releasing BC, the luv wasn't in the air. It was kinda focused. The warrior sets are kind of "eh", and have to compete against things like [Bulwark of the Ancient Kings]</SPAN> (http://wow.allakhazam.com/db/item.html?witem=28485&locale=enUS;source=live)

Sol is correct about pickup gear this expansion....
OMG man I'll be making that some day...o yes i shall have this.
-be

Thwak
2007-02-26, 10:34 AM
well - we could just give the primal nethers to crafters and then bid on the final product?

i don't know the best way to do it due to the BoP issue. of course there is also the issue of which crafter gets the nethers and how that is decided.

then there is the issue of BoP items that require nethers in which case it would make sense for the person to bid on the nether.

for example the lunar crescent upgrades to an amazing weapon (its not too shabby to start with) but it costs 12 primal nethers to upgrade. if nethers are randomly rolled on among crafters then is it fair that I could win the nether (not that my dice are any good) and use it for a personal upgrade when someone else was using it to make an item to be bid upon by others?

could certainly use some clarity to prevent issues from arrising but i am at a loss as to how best to do it.

Aessina
2007-02-26, 10:41 AM
Put loot on FFA and be done with it :)

Zero overhead, zero complications. Besides, HLS is a competitive bunch, it'd be fun!

Shizma
2007-02-26, 10:43 AM
Yar, this one's tough. In fact the whole primal issue is gonna become a big problem. For instance. Primal Might is required for several of the BoP crafted blacksmith items. To transmute Primal Might, you need 1 each of five different primals to transmute one Primal Might. Most of the upgrade recipes cost 10 Primal Might. That means each recipe requires ten primals of each, or 100 motes of each.

I obsess on these things. At the best, I can gather enough motes for 2 primal mana per 2 hour gather. I can gather enough motes for 1 primal fire in a day. Motes of earth are common as, well, dirt. I have yet to gather enough water for one primal water. Same with air and life.

Aessina
2007-02-26, 10:54 AM
Mote of Life is as common as Mote of Earth in my experience, just herbalists get them instead of miners.

I don't think getting Primal Mights are too much trouble. Can always just go farm those elementals and stuff. Sure, it's tedious and takes a while, but it's accomplishable by one person. If I understand it correctly, there is no way to get Primal Nethers in the same way.

Byomage
2007-02-26, 02:24 PM
Pheen and I have been gathering Motes of Waters,Life, and Shadow. She hasn't taken a Mastery yet, so quick question. Do the Primals count as a transmute? As in does the Proc chance for multiples count on those?

Aessina
2007-02-26, 02:45 PM
Do you mean transforming 10 motes into a primal? In that case, no. It's not really a transmute at all, anyone can do it.

If you mean stuff like Primal Might, then yes.

Kawht
2007-02-26, 02:49 PM
primal earths are going for 2-3g a pop. Don't bother farming them. Get to be buddies with a rep farming alchemist preferably xmute specced ( Moogaa comes to mind) and have them get Transmute Earth or Shadow ( the 2 cheapest ) to something worth having. I only say rep farming buddy because I think all the xmute primal recipes are faction based .

Aessina
2007-02-26, 02:57 PM
No farming involved in getting Primal Earth, any miner should be drowning in them :)

Exploit
2007-02-27, 09:20 AM
as far as primal Neithers. You don't have to raid at all to get these. They have a chance to drop off any of the last bosses in Steamvaults, Shadow Labs, and all 3 tempest keeps. Just up your 5man game. I've seen 4 drop so far I think. Also they can drop off bosses in any Heroic instance. As for primal mights, yup some classes get the shortage of farming capabilities..Shiz though you're mostly arms, which should be fine, takes time. As those purple items should take time to make. It's ones like Restro druids, or Heavy prot warriors that really get hurt in this area. Although they are more likely to be in the harder 5mans to get the neithers..kind of a pickle.

Thwak
2007-02-27, 09:30 AM
Put loot on FFA and be done with it :)

Zero overhead, zero complications. Besides, HLS is a competitive bunch, it'd be fun!

typical melee suggestion!