PDA

View Full Version : PP's Featured Addons



Potpie
2006-12-09, 11:55 AM
I'm going to feature a few of my favorite addons from my WoW2 package in this thread, with screenshot examples.

First off, the dependencies: This single Addon entry is a collection of libraries that pretty much everything else I use depends on. So if you're going to use anything else in this thread, be sure to drop this folder in your Interface\Addons first.

It creates a single line in your Addons GUI @ the character selection screen, called AIO Library Package.

Potpie
2006-12-09, 11:57 AM
For my first feature, a very simple yet very cool little flight time addon, called InFlight.

It puts up a progress bar that you can set to diminish or increase, and times your flight. It already knows time required for lots of routes, and for routes that it doesn't already know? It times the first time you fly that route then saves the time for future reference!

http://www.hordelandsecurity.org/images/addons/inflight1.jpg

Redgar
2006-12-09, 08:52 PM
As a note to this one, you can move the bar. It appears center of the screen, above your characters head. If I remember right you just hold down Shift while you click on it to move it where you want.

Melfena
2006-12-10, 07:22 AM
My flight timer is one of the things I missed most in the post 2.0 mod cleansing. Yay for little things that should be in the game

Potpie
2006-12-10, 04:55 PM
Here is Chronometer. It will put up a little color bar for just about anything, and for those things that it doesn't recognize, it is pretty easy to make it do a bar by messing with the lua file for your class.

For example, I coded in my Totem of Wrath in the Shaman.lua file, in the Fire Totem section, because it didn't do a timer bar for it.





self:AddTimer(self.SPELL, BS["Fire Nova Totem"], 5, 0,1,0, { gr=2, d={tn=L["Improved Fire Totems"], tb=-1}})
self:AddTimer(self.SPELL, BS["Flametongue Totem"], 120, 0,1,0, { gr=2 })
self:AddTimer(self.SPELL, BS["Frost Resistance Totem"], 120, 0,1,0, { gr=2 })
self:AddTimer(self.SPELL, BS["Totem of Wrath"], 120, 0,1,0, { gr=2 })
self:AddTimer(self.SPELL, BS["Magma Totem"], 20, 0,1,0, { gr=2 })
self:AddTimer(self.SPELL, BS["Searing Totem"], 30, 0,1,0, { gr=2, d={rs=5} })


Each class has its own lua file in the Data sub folder.

This is great for timing my totems - I used to have that in Call of Elements before WoW2.

Here is a screenshot, you can see I have Magma Totem, Grounding Totem, Tremor Totem, and a Poison Cleansing Totem up. The bars appear & disappear dynamically as required. You can set a anchor bar for dragging the Chronometer bar area via the config menu. Access the command list by typing /chronometer at your chat prompt.

http://www.hordelandsecurity.org/images/addons/chronometer.jpg

.

Potpie
2006-12-19, 07:03 PM
Time for another feature!

This one is Super Inspect. When you inspect someone, it caches them. It also calculates all their bonuses on the fly. It puts green/blue/purple borders around items for a quick quality indicator.

When you show bonuses, there is a little arrow to the right that copies the current character's bonus to a little fly out (see big red arrow). You can then select another character in the main window, and the fly out stays the same. Compare the two character's bonuses!

You can inspect one person, then leave the Super Inspect window open - run around and simply target people, and it grabs them automatically as soon as you are in range.

It's really fast - and eliminates the frustration of checking out someone's gear only to have them run away just as you were about to check out another piece. Everyone's cached for viewing at your liesure. :wink:

As above, this addon requires the !!!Libs package I posted at the beginning of this thread. I've attached SuperInspect here.

http://www.hordelandsecurity.org/images/addons/superinspect1.jpg

http://www.hordelandsecurity.org/images/addons/superinspect2.jpg

http://www.hordelandsecurity.org/images/addons/superinspect3.jpg

http://www.hordelandsecurity.org/images/addons/superinspect4.jpg

Redgar
2006-12-19, 10:56 PM
I know at one point SI let you inspect farther away than default, is this still true, or do you have to be standing on their toes still?

Potpie
2006-12-20, 06:27 AM
It won't read someone until you are within the normal inspect range.