View Full Version : Argh! Wraa!
Chofunga
2005-10-16, 10:40 PM
Dammit! Bleh blargh blah!
Oh well, still a good run with much improvement shown.
Duerdon
2005-10-16, 11:00 PM
Yeah, despite our bad luck with Luci, that run was freakin awesome! We made it to Luci's cave in very good time! Next run will be Luci pewnage!
Grats to everyone for doing such an awesome job! Next time Luci won't be so lucky...and we'll all do happy dances at purple lootage.
scuttlekraw
2005-10-16, 11:54 PM
Yeah i was frustrated there at the end, but we cruised through that great! I am looking forward to our next shot!
Phebus
2005-10-17, 03:19 AM
Great run guys! Thanks again for the invite :)
Bet we would have taken him with one more try if people didn't leave so early.
You need to plan on spending 4 hours in MC, otherwise there's no point in showing up.
Myrkris
2005-10-17, 10:44 AM
Bet we would have taken him with one more try if people didn't leave so early.
You need to plan on spending 4 hours in MC, otherwise there's no point in showing up.
Then I guess there's no point in trying it, since many of us don't play in four hour blocks because our lives don't allow that. We didn't leave early, we left late you're talking about people on Central and Eastern time who have to get up early for jobs. We can't start earlier than we can since some have kids, and there are also west coast players in HAWC. Net result? There is NO such thing as a four hour window for a HAWC raid.
Instead of worrying about how much time we need to commit, let's instead try to accomplish what we can in the time we have to do it?
Thwak
2005-10-17, 11:17 AM
we spent 45 minutes waiting for everyone to get there or be summoned. that 45 minutes would have allowed us to have a few more goes at luci. plus for those that are on time it is fairly boring sitting there for 45 minutes... it's something all the guilds could work on imo.
if ya know we have a standing appointment for mc on sunday night then logout outside of the instance or plan on getting on ahead of time. i'd also like to spend more time there but i am not about to offer up that we start earlier or go later when it's not even important enough for people to be there on time as it is. we're getting better but there is room for improvement for sure.
babysteps...
Warcaster
2005-10-17, 11:52 AM
Bet we would have taken him with one more try if people didn't leave so early.
You need to plan on spending 4 hours in MC, otherwise there's no point in showing up.
Well, since the raid was only scheduled for 3 hours I guess there was no point in going in the first place.
The raid was on the calendar to start at 7PM and end at 10PM. We started forming at 6:45PM CST. The last person to show up (which was a certain certain tauren warrior if I recall correctly) was 40 minutes late - almost an full hour after we started inviting people. Pretty ironic for that same person to whine about a raid ending on time. Actually, it went late -- we didn't zone out until 10:20. For those of us that get up at 4:30AM that makes for a pretty short night. So until you can do the other 39 of us the courtesy of showing up on time please don't whine about actually ending a raid when we say we're going to.
I really don't mind that fact that you were late -- real life happens. Believe it or not, we can start without Beaf in the line-up. But don't get all bent out of shape when other people's real life happens as well.
scuttlekraw
2005-10-17, 12:07 PM
Getting 40 people together for one raid is hard enough, so cooridinating 4 guilds is even harder. If i remember correctly this was only our 3rd shot at MC(unless i missed one), and this was our first shot with a group that actually had the balance to have a chance. Every time we have made very notable progress and i dont anticipate that changing. That means next sunday if we get a good group like this time Luci WILL go down with time to spare. I logged scuttle out by MC sunday morning with everything she needed and played my alt all day to make sure i would be ready.
Last night was very frustrating for some of us, but we did learn alot. I do think we should put it behind us though. Call me paranoid but i dont like the direction this thread is taking or could take. Finger pointing and blaming is not going to help us at all. PLEASE realize i am not trying to single anyone out, because i agree with all previous posters in some aspect. What i know for sure is that we all want to do the endgame content, but we dont want to be just another level 60 in a huge guild where noone knows eatch other and its all about DKP(i think thats the term). We have got a good thing going and this was just a little bump in the road on our way to Ragnaros! Right?
Instriden
2005-10-17, 12:48 PM
I don't often say too much, in game or otherwise, but two words describe the raid:
Deeply Disapointing
We were doing extremely well up to the point where everyone 'had' to leave.
If you've played enough online games everyone should understand that 3 hours, 4 hours whatever was scheduled is never a hard time cap, especially when you are at a Boss! Finishing what the raid intended to do is always the objective, if it takes 15-20 mins more, shorter or longer, thats the way it is. There are a number of guilds would have de-guilded members for not finishing.
Sorry to say, but we would most likely had Luci with 1 final pull as we understood what was needed to finish off our first MC boss. When you finally get to a boss, 15 minutes to finish off is not too much to ask for. Yes people have schedules, and I have kids, work etc, but getting skunked for the amount of time ppl invested in the raid is ludicrous. This has serious longterm effects as people will not bother going on raids because they know when the times comes, there is no finish! We made excellent progress to get there, "Finish Him" or die trying, we did neither.
I also would like to mention to stop flaming Beaf as he made a valid point, whether he was later or not is irrelevant, and I will defend him and any other person from any guild for not getting to an event on time because of RL issues. No one in the raid had to wait, or we couldnt continue because 1 player wasn't there. So knock off the criticism, sarcasm, anger and bad feelings towards him now!
I know I'm not the only person from the raid that was not happy, whether they speak out or not on this forum or in game, will have second thoughts of raiding without 'finish'. I beleive this captures what a number of people were thinking and most likely afraid of saying. Don't get me wrong as I'm not intending to offend or flame, as I appreciated the hard work, effort by everyone on the raid to get to the boss. Hopefully this doesn't happen again.
Criticize me or not, those are my thoughts on this subject. :cool:
I also would like to mention to stop flaming Beaf as he made a valid point, whether he was later or not is irrelevant, and I will defend him and any other person from any guild for not getting to an event on time because of RL issues. No one in the raid had to wait, or we couldnt continue because 1 player wasn't there. So knock off the criticism, sarcasm, anger and bad feelings towards him now!
Where did anyone flame Beaf, I just see other people making valid counterpoints here. The closest thing to an whiney angry post is what I see you posting Instriden. Just my opinion.
If people disagreeing with beaf is flaming, I don't want to see what happens when a real flamewar breaks out.
cooler heads have already prevailed... I don't agree with you Instriden, and that is not a flame, I think that respecting that people who had already stayed past the raid end time is not a mistake.... whether 15 minutes would have gotten us Luci's head or not is completely subjective.
Lets stick to things we know:
* We started at 7CST (blackhand is a central server btw)
* I scheduled the raid to end at 10CST (blame me if you don't like that - not warcaster or anyone that wanted to be sawing logs at 10CST)
* We played until 10:20 CST and did "1 last try" 2x.
I welcome the critique of the timing of the raid, but I don't agree with it and hope that disagreeing is not interpreted as me being rude/angry/sarcastic aka "flaming"
We can disagree as mature adults and not be considered flaming, that is my point.
Myrkris
2005-10-17, 01:19 PM
Fair enough about scheduled endtimes not being hard caps, but you're ignoring the fact that everyone already agreed to stay later for one last try. Before we got to try Luci "one last time", the Core Hound pack popped and we had to kill them. Then we got Luci to add, and wiped again. Now we're past the end point and rezzing up again, and still would have to rebuff and try again with no guarantees we'd succeed. If we wipe again (the most likely result), another 15 min are burned and people would still be saying "one more time, it's only 15 minutes!"
Some guilds might kick people for leaving under those circumstances, but then with very few exceptions none of us want to be in a guild like that for a whole host of reasons. Guilds like that are for kids or adults with no lives, not for groups of busy professionals or people with kids of their own to care for. As I posted above, the window selected for raids is based on when people are able to play. The 10pm Central cutoff is there because that's as late as some can play on weeknights. If they're willing to stay 15 min past that, we should be praising them for their generosity rather than bitching at that because they weren't willing to sacrifice real-life in favor of taking another shot at Luci. I'm personally on Eastern time, and once 11 rolls around on a weeknight I'm needing to log off as well so I'm ready to teach on Monday morning.
Likewise, the start time is constrained by real life. There are people on the west coast who simply can't log in earlier than 5pm or so, and even if they weren't there are parents in HAWC who can't both play until their kids are asleep. Net result is we really can't start things like this before 7 Central, and have to end them by 10pm.
Now, if you really want a 3 or 4 hour raid, try to schedule it. You might be able to pull off ZG, but you'll never find 40 with the right class mix in HAWC that can do that. Such is life.
Thwak
2005-10-17, 01:35 PM
my point had nothing to do with beaf - it had to do with me sitting outside of mc for 45 minutes. i am sure i wasn't the only person on-time that was thinking, why should i even bother getting there before 7:30... and as more people get that attitude the later we will start.
if we continue starting 45 minutes late then the statement that we need 4 hours to do anything is correct. however if we start on time i think we would have had no problems beating luci last night and perhaps even had a crack at mag.
i certainly agree that pointing fingers isn't going to help anything and that is something that even your defendant could use some reminding of time to time. many people contributed to us starting late last night and we can all do better to insure that doesn't happen going forward. let's not make this into a pissing contest.
that being said i think we did good last night and if not for the minor mishap were well on our way towards beating luci that 3rd fight. the core hound packs were not a problem at all which i was somewhat surprised with.
last night was a good night in mc so lets not blow the couple things that went wrong (or we don't agree with) out of proportion.
GG's all.
Criticize me or not, those are my thoughts on this subject. :cool:
Wow, I didn't imagine at all anyone saying they were disappointed in the raid last night, especially considering that was, by far, the best we've ever done.
I understand what you're saying , Instriden. We did make it far, and we did quit at the boss. But where do we draw the line to stop? Before the raid even started, that line was set at 10pm. And yes, we even did go 15-20 minutes over that.
Here is my perspective on the raid last night (even though I was very happy with it):
That fact that we started almost an hour late is a HUGE arguement against us not having enough time to kill Luci. And I can say that because I'm one of the few that sat there 50 minutes, staring bored at my screen, waiting for people to show up. And it's been like that every week.
I also believe we had our chance to kill Luci, twice. Our third attempt was going smooth, and she would have dropped.... but then someone agg'd the imps. After that attempt we all pretty much knew our roles by then, and were sure the next time would work. But then on the core hounds, someone agg'd Luci by mistake, and we wiped again. I mean, we can all say "we would have had her on the next pull!!", but seriously, who's to say we wouldn't have had another botch and wipe? Before you know it, it's 11pm.
I think you and I share the exact same argument, Instriden... but we're approaching it from different sides. Half of us wanted the raid to stay later than planned, since we had made it so far... the other half wants the raid to start promptly, so we have more time to clear content.
that being said i think we did good last night and if not for the minor mishap were well on our way towards beating luci that 3rd fight. the core hound packs were not a problem at all which i was somewhat surprised with.
last night was a good night in mc so lets not blow the couple things that went wrong (or we don't agree with) out of proportion.
GG's all.
YAR!
the next event is already posted. Lets start quicker, lets kill luci and respect everyones' schedules.
"There are a number of guilds would have de-guilded members for not finishing."
Glad we aren't in one of those guilds!!
The last person to show up (which was a certain certain tauren warrior if I recall correctly) was 40 minutes late - almost an full hour after we started inviting people. Pretty ironic for that same person to whine about a raid ending on time. .
I showed up at 8:30 on the dot. I was celebrating my mom's birthday, hoping it would be over by 8:00. You certainly don't need to wait on me to get started. You can clear the trash mobs with 30 people easily.
In any event, I'm looking forward to next week's run. Now that we've had some practice, things should go a lot smoother.
Warcaster
2005-10-17, 03:06 PM
I showed up at 8:30 on the dot. I was celebrating my mom's birthday, hoping it would be over by 8:00. You certainly don't need to wait on me to get started. You can clear the trash mobs with 30 people easily.
In any event, I'm looking forward to next week's run. Now that we've had some practice, things should go a lot smoother.
Beaf, I certainly wasn't trying to flame you. Given the choice between celebrating your mom's birthday and running MC you absolutely made the right call. Real life happened to you. I was annoyed that you got upset when real life kicked in for other people on the end of the raid. Especially since my wife and I (Yexia) were two of the one's that had to leave at 10:00. Our normal drop dead time for gaming is 9:30 on a work night. We'd already extended it to 10:00 for MC on Sunday nights. Add another 20 minutes to for "one more attempt" at Luci and we were quite ready to be done for the night.
Granted, I said we could go without you in the line-up. Well, you could have continued past 10:20 without me. However, there was a significant portion of the raid (including three priests) that needed/wanted to leave at that time. Did I want to kill Luci? Heck, yeah! I want Arcanist as much as you want your set pieces. Was it guaranteed on our next attempt? No. Was my alarm clock guaranteed to go off at 4:30AM. Pretty much -- unless I forget to turn it on....
Darkkwing
2005-10-17, 03:54 PM
Ok overall we did well. I am saying we should keep it going big time now. It's not easy getting an 40 man going and organized. So the first thing some people need to improve on is to log out at the zone. I am going to ask alot of my people to do that for now on. It's an easy 10-15 mins to get to MC the day befoer and log or at least log at the mail box at Karagath if your expecting mail (I was that day and got two shadow resistance items). So we need to work on that. Also the people on the list should be given tops. Give say an 20 min over timer incase servers are fudged that day or RL than fill in those spots.
First of all I want to thank Trolloc for bringing the Finkle's Skinner. Second I want to thank the many ACH dead so Trolloc can skin and third I want to thank Trolloc for Finkle's Skinner. Anyways besides the thanks we got thur the sections niceily. The Imp area I was worried but my natural reaction of grabbing it fast and taking it all worked. We timed the ACH's perfect since our last three runs. I've noticed the 16 debuffs made things alot more easier. Sure Def gear got nerfed but I've countered that big time by blowing thur stuff. The FireLords I was most impressed. We should keep that tactic even if we got dual ones.
The Pack Hounds I want to speak of. We did them twice and won. First time we got em hardcore. So hard that they didn't have time to revieve themselves. The Second time when we wiped it was cuse of afterwards of someone being near the imps and Luci. I think we need to pull em away from both. I'd say keep the people at the backs or away back from the imps at least. I want to address one more issue. When we say 20% Blizzard at 20% not 40% or 60%.
Now Luci we did well. 50% is our best bet. I will say this to the tanks. When we wipe on an encounter remember your previous assignment otherwise noted than wait for further orders. The second attempt was dismal cuse of the tanks not being on the targets at the bat. Please get on your targets ASAP. I wasn't happy with that. Another note I want to say is this, Melee DPS please wait til 70%. I had to yell "Melee DPS Back off!" three to four times. I wasn't happy and I've felted I've been disrespected. In an encounter like this you wait for 5 sunder armors on the helpers than go in and you wait til 5 sunder armors & a certain perticentage before storming in. The third attempt was an freak thing so don't yell at the LD person. What if it happened to you?
The fourth Attempt should of happened. We had one more auto/Soul Stone. I was a bit miffed we didn't do it but people have to work than people have to work. Well I can say a good solution is this. For now on limit the bosses to either respawns from the trash or attempts. IE Luci should be 3 to 5 until Core Hound Packs appears. So the solution is to set an time.. 3-4 hours is a good start. We could blow thur the first two bosses in that timer or even lesser. We will next time. I believe we did 1.5 hrs to Luci and spent the rest on the boss itself. So we should do it by attempts til respawns appears (IE CHP's respawned at Luci pull spot.
One more thing gear wise I've found out. The Tanks should get some Shadow Gear. I myself worked on obtaining 2 of the 3 shadow Resistance gear. They give out 25 Shadow Resistance a piece. So we should have our MTs (Me and Sol) with that. I do need tons of Dark Runes for it and maybe 4-6 Bug Skins from the Elite Bugs in Slithcus. Why Shadow Resistance in MC? Lucifron has Shadow Attacks. With the 75+ 10 Racial before the buffs I'm at the Fair zone and the Fair Zone basically makes you an wall to Luci's shadow bolts. With the Shadow Protection Buff than that person will lessen damage more.
I'd say never give and never surrender. Once we get this down pat we will move onto Mags and I'd say we should give it a shot with one Traq shot to see how the encounter is done.
Sorry for missing out. Toddler turned into a little Terror this weekend so couldnt arrive till 845 est. Sounded fun despite the minor gripes. Aiming for next week again as well.
Form Voltron, GO!
Ralphanite
2005-10-17, 04:45 PM
I have been thru an MC 4 hour block run that has killed 3 bosses. we need to try and do 2 a week and in order to do things quicker rather then start earlier. Yes we waied for 45 min summonig ppl. that onkly takes 3 people. Designate a lock and have him get a Poopton of shards to still have some left over for the run. those that are not on time can play keep up. We only need 30 to kill the non-boss mobs. We did great guys. Dont feel disapointed that people have to sleep in order to be coherent for their jobs. Set up another on on tue. or wed. (thur not good for me :D ) and keep running it. We will run throught htis so many times we could kill luci and Mag inside an hour. Ive seen it done. With less of a Diverse crowd as what we have. So please just feel glad we got a 40+ man raid that actually saw luci. kinda hard to do with 4 guilds. Pat yourselves on the back :D
Cynic
2005-10-17, 04:45 PM
Ok, gearin up to hit a plethora of points...
Mindless Ravings: I've been on quite a few MC raids with what I would call a "raid guild" up through garr and shaz. It got to the point that with a full group we could get through the first 4 bosses in around 5 hours of a single sitting, anything past that is insane and people get twitchy. Rightly so, that's a long time to rot on one side. This was a DKP guild, which means they used a point system to determine who got loot, in this particular case, it translated into only officers got loot, but that's another gripe for another day. They did in fact kick people for leaving a run where only the officer decided to wait 20 mins to cycle the respawn timer, they did kick people for not raiding "enough", and that's why I ended up leaving, it just wasn't fun. I'll bet I'd be wearing purple gear right now if I'd stuck with them, but it was not fun. Every one of their regulars was of the opinion that 39 people grouped with them to get them their epic set, every run. Getting their loot was the only reason they raided, not fun, not liking the people they were with, and for all but 1-2 people in each class, there was ZERO chance for loot for maybe 10 hrs (2-3 runs a week) of work. If i thought that would happen here, I'd leave again. Frankly, I don't think it will be a danger here from what I've seen thus far. Bah, enough raving.
Sunday's Run: I was impressed, the only hiccup in the entire run was with the imp pulls/clears, and we dealt with it without wiping or getting caught in the timer. I personally think waiting for 5 sunders is a bit paranoid on the elementals, but it worked and kept us rolling, so I may have to adjust my thinking and slap my hand when it reaches for the button.
The core hounds went wonderfully, but we had a good sized AE group, with fewer AE, the whole "burn em from the top down" will not fly. So that may be an issue in there for future runs. Nothing in the game (besides alliance pallies) makes me angrier then wiping on core hounds because of a lack of coordination.
Hat's off to everyone who was on Luci for the first time, that was a damn fine first run. 2nd time was miscommunication, shouldn't have happened, easily fixed. 3rd time (barring cosmic circumstances conspiring against us) was perfect, people dropped the guards without issue, tanks stayed up, people didn't linger in the cursed area of effect, if we work that first run this next weekend i expect start to luci's death to take <1.5 hrs. Great work.
Suggestions: To reduce formation time there's a couple of things we could do. Raid leaders download autoinvite. That way people log in send a /t sol invite and they're in. Get locks down there with shards up front and give each a list of who to summon so we're not wondering who's got who or wasting time/shards up front. Start at 30 people if 3 are priests, once the equipment catches up with us, 30 people can clear luci and mag with 4 priests.
Shadow resist is very important for a few of the bosses in there, the 3rd boss in there is an almost exact repeat of the Luci fight, only this guy pitches 2.5k shadowbolts from time to time. Shazz also pitches some shadow dmg at you I believe. So a few pots/wards will definately help.
Time is time, when it's out it's out and there's not much you can do about it. Our trash clearing was excellent and a good judge for time taken. If you ever want to get further into MC you need to get in the habit of taking Luci and Mag same night. It won't happen the first few times till a few hunters get tranq shot, but after that's down it's a matter of 3 pulls of hound packs after Luci between him and Mag. The reason for the double kill is that for the rest of the week after Mag's dead, there are NO core hound respawns. Same goes for Garr and the Lava Surgers (How I hate them). This makes getting further in there easier.
I know we've been working on getting onyxia keys and the sooner that happens, the better. We can do that on a weeknight and still get somebody an epic piece every once and awhile for a couple hours of effort.
Looking forward to seeing somebody get some purple next week and a try at mag to start the learning curve there, that fight feels like a siege.
Heh heh, plethora....
-Cyn
As DW said, it would be a good idea if we all parked our mains at Kargath or BRM on the day of the raid (or the night before) so that we don't have to wait for blimps, bats, and summons.
Warcaster
2005-10-18, 06:01 AM
We went into MC on Sunday with our lowest number of mages to date - 4 (CrystalCat, Mak, Rollinz, and me). Which means we also had our lowest amount of effective AE as well. (On the plus side it also meant the best chance for one of us to win Arcanist if it dropped!)
There was a lot of discussion before the core hound pack on when to start AEing. Twenty percent was where the discussion started. Eventually it was decided that was way too late and we should start as soon as the tanks had the hounds grouped up and turned out. That's exactly what we did and it worked very well for us. With more mages like we've had in the past it should go even better. Overall, I thought the corehound pack was the easiest part of the night. The tanks did a good job of rounding up the ones that charged into the casters at the start and keeping them grouped up tight enough the mages could AE the whole group at once. The melee did a good job of evening out the damage. The mages hit their marks on timing. The healers kept everyone up. Basically, it was flawless.
I was under the impression the core hound pack was immune to fire spells. I know the regular ones are so I never tried it on the pack. The reason I'm mentioning this is I saw a warlock's fire AE raining down on them and was wondering if it was actually having an effect. Anyone know?
Warcaster
2005-10-18, 06:13 AM
I'm usually logged in pretty early on raid nights. I need to conjure water and I'm paranoid about not having enough so I'm usually either sitting in Org or at the MC entrance by 6PM. Anyway, if I'm done and any of the warlocks need a hand farming shards let me know. The Burning Steppes is right outside and full of 50-58 mobs. We can load you out in pretty short order.
Looking forward to seeing somebody get some purple next week and a try at mag to start the learning curve there, that fight feels like a siege.
Heh heh, plethora....
-Cyn
Awesome recap post Cyn... thanks for that man! You hit on a lot of really good points. I really value your experience in MC and your PM's of advice always help give me a boost of confidence. I agree that on the Lava surgers and Lava Annihilators, that we should nix the 5 sunder rule and just go full out dps on those from the beginning. they are random charge mobs and if we just cluster up on them and all out DPS, its over quick and less risky.
I have 5-6 pieces of shadow resist gear on Sol and when I put on the purple/navy shoulders, you know its shadow time. With Priest +SR buff, I get up into the 150 SR range with all my SR gear. My current FR gear set is about 220 now buffed. Against Firelords (level 61-62) this translates to about 30% fire damage mitigation... Against lower level fire mobs, its more like 50-60%.
Well, I really enjoyed leading the group into MC and I enjoy the HAWC group a lot. Sure some mistakes were made, I still have not learned the trick of getting that surger without Imps!! And I didn't make sure the Core Hound Pack (CHP) was far away from luci. But, I'm going to get better, and I think all of our expectations for success can go up and up from here.
I like our chances at getting Luci and Magmadar down in a single night... < 2 hours for sure once everyone has practice. Eventually 1 hour runs will be doable. As it gets easier and easier, I see us going down and killing a couple more bosses as well. I don't see HLS as being a hardcore 3+ hour raiding guild at this time. We can definitely look at scheduling a second MC raiding night for hitting the bosses deeper down after we are saved to our instance after killing luci and mags. We're in this for fun, and to Cynic's point, its not all about the loot. If the only reason you are in MC is for loot, then i feel like you're on the raid for the wrong reason.
PS: If anyone goes LD while in MC, make sure the last thing you do is train mobs onto the raid. Now ya know... and knowing is half the battle!
Jabber
2005-10-18, 09:06 AM
We went into MC on Sunday with our lowest number of mages to date - 4 (CrystalCat, Mak, Rollinz, and me). Which means we also had our lowest amount of effective AE as well..........
........ I was under the impression the core hound pack was immune to fire spells. I know the regular ones are so I never tried it on the pack. The reason I'm mentioning this is I saw a warlock's fire AE raining down on them and was wondering if it was actually having an effect. Anyone know?
Noone Loves Warlock AE /boo. Yeah The reign of fire hit them hard actually.
So we had 4 Mages, 4 Locks and 2 hunters all that can AE. Thats alot of AE damage hitting that whole pack..
Jabber
2005-10-18, 09:14 AM
And I am totally fine with farming a buncha shards on Sunday afternoon for summons if that what we want to do. We generally have an average of 3-4 locks and Ive seen as many as 6 I think. So on Sunday, Ill fill 3 bags with shards and head there really early, and with Warcasters Help ill need 1 other soul there to bigin the process. I can start by summoning other locks to speed it up and between the 4 of us, we should all have enough Shards to make an ample supply of Boogers and Soulstones along with summons ( Maybe us locks need to get together b4 hand to discuss this sorta thing. I.E. Unka and I need 30 shards and we can do most of the summoning, while Darshod and Cynic start making HS for all the tanks that we summon to keep the process stream-lined) - that way there are only 2 of us that need to communicate who we are summoning. I dunno, but I do agree that the faster we get started the better, I would love to kill Luci and Mag in 1 night... and eventually get 3 or 4 bosses in 1 raid block so that we can try more later in the week, like Tuesdays.
Trolloc
2005-10-18, 09:34 AM
I can be on hand early to help with shard collecting and summoning if need be. I usually play all day Sunday anyway
Potpie
2005-10-18, 09:50 AM
And I am totally fine with farming a buncha shards on Sunday afternoon for summons if that what we want to do.
Warlocks should not have to do extra work to compensate for people being lazy. ;)
If ya wanna raid and you know the when and the where and plan on attending, you should park your ass @ the instance ahead of time instead of relying on the abilities and efforts of others to get you there. It's damn inconsiderate IMO.
Warcaster
2005-10-18, 10:07 AM
Warlocks should not have to do extra work to compensate for people being lazy. ;)
Totally agree. However, I believe we were running low on shards towards the end of the raid so the HS supply was drying up a bit. I've helped Myrc and Unka farm shards ahead of time and it goes really fast. Besides, they tend to appreciate it (it's either that or the water -- I haven't figured out which) so you're pretty high up on the list when they start handing out stones ;)
Trolloc
2005-10-18, 10:29 AM
First off i would like to aplogize to everyone. Yes it was me that caused the imp wipe, i was having some wierd computer problems where my computer would just shut down or kick me to Windows. Hopefully i have recified this problem. I would also like to go on record and state that i warned everyone of my problem before the raid started. I hope that my ability to aquire Core Leather somewhat made up for this.
Jabber
2005-10-18, 10:55 AM
First off i would like to aplogize to everyone. Yes it was me that caused the imp wipe, i was having some wierd computer problems where my computer would just shut down or kick me to Windows. Hopefully i have recified this problem. I would also like to go on record and state that i warned everyone of my problem before the raid started. I hope that my ability to aquire Core Leather somewhat made up for this.
No, if I remember properly... It was my fault... They even said so :)
Myrkris
2005-10-18, 11:29 AM
No, if I remember properly... It was my fault... They even said so :)
QFT. I remember many people pointing out that this was Jabber's fault...
I thought we were all talking about kicking Jabber out of HAWC. Why hasn't this been implemented yet???
Chofunga
2005-10-18, 01:29 PM
I thought we were all talking about kicking Jabber out of HAWC. Why hasn't this been implemented yet???
Unfortunately, Jabber has some disturbing photo evidence of Sol and Beaf at a gnomish "health spa." They both begged me to keep him in HE so he wouldn't go public with the photos.
Jabber
2005-10-18, 01:38 PM
Unfortunately, Jabber has some disturbing photo evidence of Sol and Beaf at a gnomish "health spa." They both begged me to keep him in HE so he wouldn't go public with the photos.
Pleading the 5th!
Rehab
2005-10-18, 05:27 PM
I think you guys are safe, i hear jabber is in some of those pictures himself.
That was strictly on doctor's orders. Medicare paid for it!
Darkkwing
2005-10-19, 12:24 AM
That was strictly on doctor's orders. Medicare paid for it!
Quit getting into pictures Beaf! Only I do and it's on butching alliance bastards or stink bombing Southshores to spread terror.
Anyways on a serious note, I did talk to one of my Warfare buddies and they said once Luci is down than people will really want to crack MC open big time. So don't get down, let's kick some arse and eat some Hallow End's Cookies from your local Forsaken Bakery.
Powered by vBulletin™ Version 4.0.3 Copyright © 2010 vBulletin Solutions, Inc. All rights reserved.