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Azorc
2006-02-21, 03:18 PM
Kurinnaxx

This boss has a debuff that requires tank switching. The debuff lowers the amount healed by 10% and it stacks. Once it stacks on 3 to 4 times, an off tank needs to take the aggro from the boss until 3 or 4 are stacked on him then the next tank takes aggro. Tanks should be position in front of Kurinnaxx MT right in front and the 2 OT to the left and right. Rogues should be positioned directly behind him. Casters should spread out around his little crator. Do not bunch up.

This boss also has a debuff called Sandtrap. It looks like a bubble rising out of the earth. It is susposed to be avoidable buy moving when you see the animation but so far that hasn’t been true. The debuff Silences you for 9 seconds and reduces chance to hit by 75%. When it goes off it also does quite a bit of damage.

General Rajaxx

This is an extremely long fight consisting of 7 waves of mobs:

Wave 1: Center - Captain Qeez
Swarmguard Needler x2 - Qiraji Warrior x4

Wave 2: Left side - Captain Tuubid
Swarmguard Needler x3 - Qiraji Warrior x3

Wave 3: Right side - Captain Drenn
Swarmguard Needler x5 - Qiraji Warrior x1

Wave 4: Further left - Captain Xurrem
Swarmguard Needler x3 - Qiraji Warrior x3

Wave 5: Further right - Major Yeggeth
Swarmguard Needler x4 - Qiraji Warrior x2

Wave 6: Deep left side - Major Pakkon
Swarmguard Needler x4 - Qiraji Warrior x2

Wave 7: Deep right side - Colonel Zerran
Swarmguard Needler x3 - Qiraji Warrior x3

We do this a little different then most strat guides I have seen on this fight. We do not activate NPC’s until the General has engaged the MT. More on that later.

We kill the waves in this order: Swarmguard Needler, Named, Qiraji Warrior. Needlers go down as quick as possible because they have a nasty cleave/whirlwind attack that owns us if they are up too long. While we are killing Needlers, warlocks should be targeting a warrior and fearing it. Be careful where you fear at though. Ideally we would like the Warriors feared back toward where the NPC’s are. If they get feared into the room they came from, there is a possibility that they will pull the next group. Once the Needlers are down we move on to the Named and burn him. When he is down we will decide if we need mana before the next group. If we do we will burn down all but one warrior. That Warrior will be off tanked, wisdom put on it and casters will wand all their mana back. If not, we will just kill it and move on to the next wave.

Rinse and repeat until we get to the General. Once the last wave is down, someone (prolly one of our rogues) will go over and activate the NPCs. All healers, but 2, will have the full time job of keeping the Lt. General alive. He MUST live. He does most of the tanking in the fight but takes an ass load of damage. 1 priest will be on the elites that are with him. They will occasionally tank and do take damage. It is better if they live, since we get more rep if they do, but not as required as the Lt. General. 1 priest toss heal the MT when needed. Do not attempt to keep people at full health on this fight because the knockback does a % of health. The only exception to this is the MT/OT that may have agro on the boss and the Lt. General

Moam

This is a fight where Warlocks have a chance to shine. Moam must be mana drained. I haven’t seen it but apparently he does a nasty aoe if he gets to full mana. So locks are going to be mana draining the entire time. Most time it is not enough, so a hunter needs to get the sting that drains mana as well and priests should be burn him. At about 20% he is going to spawn 3 elementals that the warlocks need to banish. They do a nasty aoe. If we don’t have 3 warlocks, or 1 doesn’t get banished for some reason, melee will burn the one(s) that are up down, then return to Moam. Once Moam is down we burn down the elementals and move on.

Ossirian the Unscarred

This is another long fight. Ossirian must have a debuff on him at all times. Debuffs are put on him by clicking on a crystal that spawns when he is in range. The debuff will make him susceptible to 1 kind of damage (fire, cold, nature, arcane or shadow). He can have more then 1 debuff on him at a time and each debuff lasts for 30 seconds.

The crystals spawn randomly around his room. We have 2 people running around on their mounts looking for the crystals. When they find one they will ping the map with its location. Hopefully the next crystal will be found before the one the group is moving to is brought up and then will begin moving to that one.

There are several things to watch for on this fight.

• There is a debuff that is put on the MT that puts him in a whirlwind. This is a deaggro while he is debuffed. There should be an OT building hate on him so he will aggro the OT and not some random raid member. Not sure if this is dispellable anymore (will update when I find out).
• When Ossirian is on the OT, it is very important that he is kept moving toward the next crystal.
• Ossirian has a knockback attack that sends people flying this will sometimes put the MT/OT out of healing range. If possible, try to keep 1 healer in front of where we are moving to to keep healing on the MT.
• There are 2 tornados that spawn and move randomly around the room. Stay out of them if at all possible.

Ayamiss the Hunter

Ayamiss is a 2 phase fight. He will be out of range of Melee until 50%. This means that he needs to be dotted and shot by ranged damage until he comes down. During this time he does 3 different attacks:

• Sting: Does 1 time nature damage and puts a stacking dot. If you are his target and get more then 3 dots stacked on you, you need to get out of range by running up the stairs toward Ossirian’s room.
• Sacrifice: He will sacrifice 1 member of the raid on his alter. A grub will spawn. If that grub reaches the alter, he will spawn a 60 elite bug and kill your party member. Create a macro with: /script TargetByName("Hive'Zara Larva");
• Swarm: He summons 10ish bugs to him to attack every minute or so.

All melee will be grouped up on the alter. They will kill all the grubs before they reach the sacrificed party member. The paladins will be in charge of killing the waves of bugs that come at us with consecration, they are gimps. 1 healer is on the steps going to Ossirian to heal the ranged people and others are over by the alter.

At 50%, he comes down and the MT picks up aggro and pull him back near the alter. He will still sacrifice and call the bugs. We continue to kill the grubs (usually 2 rogues or a rogue and dps warrior can get them down) and the bug swarms. Burn him down and we are done.

Buru the Gorger

Buru is another 2 phase fight. In phase 1 he is immune to melee, actually reflects melee damage back. The way to kill him is to break eggs and poison him. This actually accomplishes 2 things. Kills him and slows him down. Buru will always target 1 person. If you are targeted your job is to run him around until an egg is ready to be broken. Once it is ready, run him right over the egg. Buru needs to be poisoned fairly regularly or he get moving very fast. The longer he is un poisoned, the faster he gets. Do not FD or vanish or drop aggro any other way. It just makes him go after some other random raid member. As you are running you want to stay out of deep water and corners that you can’t get out of. If he catches you, you get dismembered, another stackable debuff that does damage. After an egg breaks a hatchling spawns and it needs to be killed as fast as possible. We want dots on him until he hits 30%, no dots after that. At 30% break 1 more egg, casters burn him down to 21% (NO DOTS!!!!). Then bring him over the last egg and break it.

So begins Phase 2. 3 things happen when he drops below 20%: he in no longer immune to physical damage, he poisons the raid with a stacking dot and all the eggs break and hatchlings attack us. Hatchlings need to be feared and kept away from the raid. Warrior fears, priest fears, warlock fears, just keep them away. We have about 30 seconds to kill him because of his stacking poison dot. If we did it right, he will be about 15% life. We huddle this guy. So if you are a caster and get agro, don’t run. Just keep hitting him. If we have to chase him all over the map we will lose. He doesn’t have a lot of hit points, just a tiny hitbox and he has to die quick. Once he is dead, we clean up the hatchlings and call it a night.

Azorc
2006-02-21, 03:25 PM
This is the strat post from my old alliance guild. That's all the bosses in AQ20, and that is the order they recomend doing them in:

<skrymir> After you kill Ayamiss you double back and jump down to Buru
<skrymir> You skip 3 yucky pulls that way

For that reason :)

Posted for your review :)

- Az

Azorc
2006-02-21, 03:52 PM
This is from that thread as well.


A few observations to add/change this post:


This boss also has a debuff called Sandtrap. It looks like a bubble rising out of the earth. It is susposed to be avoidable buy moving when you see the animation but so far that hasn’t been true. The debuff Silences you for 9 seconds and reduces chance to hit by 75%. When it goes off it also does quite a bit of damage.

It is avoidable but only if you move very fast very early in the animation and are not signifigantly lagged. It is AoE so if you are standing beside someone when it happens it will get you as well. I'm pretty sure the silence effect is more like 15 seconds.


There are 2 tornados that spawn and move randomly around the room. Stay out of them if at all possible.

These things do anywhere from 1700-2000 dmg per second you are in/near them. They'll drop most cloth wearers in 2-3 seconds.


Sting: Does 1 time nature damage and puts a stacking dot. If you are his target and get more then 3 dots stacked on you, you need to get out of range by running up the stairs toward Ossirian’s room.

The one-time nature damage is pretty signifigant if it is not resisted in the area of 1000-1500 per hit. The dot does 25 dmg per tick and stacks at least 15 times (probably more). Mages should probably start running as soon as they start getting hit.


Not sure how healers are spread out

We had one healer by the stairs to try to heal the casters as they ran towards the stairs and the rest near the boss/alter to keep the melee up and to try to heal the casters as the ran away from the boss.


The way to kill him is to break eggs and poison him. This actually accomplishes 2 things. Kills him and slows him down

The longer it takes to get him to the next egg the faster he moves and doesn't slow down again until he is damaged by another egg. If it takes too long to kill the egg and hit him with it your pretty much done for

Azorc
2006-03-30, 02:07 PM
Bump! :tea:

Azorc
2006-04-17, 10:22 AM
Back up with you!

Potpie
2006-04-24, 08:46 PM
bump again

Good try on Rajaxx -- I like the idea of handling the waves ourselves and not activating the friendly NPCs until the end.

Seems like a good idea - we can practice on the waves and wipe without wasting our NPC resources!

Sol
2006-04-25, 07:26 AM
We were on wave 5 before we got plowed under. I like this strat and i think we just need to get more people exposed to the strats and more people to experience the event. When 8 waves of 7 elites charge you, cooler heads have to prevail.

Araleth
2006-04-25, 07:54 AM
It was a big bucket of fun though!

It reminds me of the ziggurat event in Zul'Farrak before they nerfed the amount of mobs.

All in all, awesome, totally crazy and fun!

Kul
2006-04-25, 09:12 AM
Cant pull the first mobs and not have the elites attack from the last patch, from what I recall reading. They will still run in, but then just stand there. Really have to rely on heals to the mobs and cc with melee damage with conservation of mana. Fun as hell event though.

wooti
2006-04-25, 09:15 AM
Yeah i have more fun in AQ than any other instance now!

Despicable
2006-05-23, 02:08 PM
Another good guide.

http://www.curse-gaming.com/en/wow/article-107-1-ruins-of-ahnqiraj-20-man-instance-guide.html

From the General Rajaax section:

The key to this fight is simple each wave consists of various mobs but the mob that always comes is the Needler Flyers, these can be perma feared by a warlock and the warlock should take that mob away from the main pack and keep it perma CC'd. Once you kill the rest of the mobs get everyone to regen mana and heal then when you are 100% ready, kill the flyer and then you will be 100% ready for the next pack. Just keep repeating these waves always saving 1 feared mob for the end of each wave so everyone can regain mana for the next wave.

Sol
2006-05-23, 02:41 PM
most guides say kill the needlers first and tank works over the captain in each pull while healers and dps regen mana. 1 healer should be able to keep up the MT on this fight they say...

also need 1 healer focused on the NPC captain dude.

there is truly more than 1 way to skin a racoon.

Myrcaus
2006-05-23, 04:20 PM
Um

I vote that warlock gets a healer with him. =) I have hax, but so do the mobs!

Kul
2006-06-01, 07:33 AM
The Rajaxx option worked. Wooti stealthed a pet to him, aggro'd and shortly there after That big bug man came for our 20 man team. The boss hits like a freight train and the charges to the group were devastating. If this tactic is further used, we would need smaller groups or circle formation to reduce the amount of people he charges and the aoe dmg following his charge, in addition having the person he yells at to run away from the party could be beneficial. If I recall we got him down to some 70%. Better tactics would make this pull option possible.

Having our guildmates friendly though will need to be a requirement so we can use the npc buffing.

Sol
2006-06-01, 07:54 AM
sounds like you just pulled rajaxx?

you didn't fight the waves and waves of mobs?

Kul
2006-06-01, 07:58 AM
Nope, used a hunter for the pull to just fight him. After he dies, the npcs should run straight into the mob encounter though. Its an alternative.

Azorc
2006-07-17, 09:33 AM
bump

Ruuk
2006-07-17, 10:29 AM
I thought we did okay on the Rajaxx fight once I figured out where to tank the Captains. :)

did I miss something?

wooti
2006-07-17, 10:32 AM
This is an old thread that was bumped to read the first strats for upcoming bosses.

Tohkra
2006-07-17, 10:48 AM
This is an old thread that was bumped to read the first strats for upcoming bosses.

Wasn't it descussed later on that 'locks should CoD him also to get him down farther?
I may be mis-remembering the convo, but Buru's DoT ate us alive

Jabber
2006-07-17, 11:25 AM
Wasn't it descussed later on that 'locks should CoD him also to get him down farther?
I may be mis-remembering the convo, but Buru's DoT ate us alive

Yes.... Warlocks need to CoD Buru between 35-40% (might need to adjust our timing) so that it procs on him after we use the last Egg to drop him below 20%

4 Things we need to do on Buru Differently....
1. CoD
2. Priest in all caster group spamming group heal
3. Bring Buru down to 20-21% before last egg pop <<< This is the MOST Important
4. Go back to fearing.... Need to Fear the Adds until Buru is dead... Just has to be done... Warriors, Locks, and Priests need to be all over this.... it is a must

Rehab
2006-07-17, 12:02 PM
A few things i read about that fight:

To use the CoD's actually around 20-25% (try to time it about 40 sec before last egg breaking) that why they hit during phase 2.

Not sure who has prayer of healing or what that is (pally thing?) but put a healer in a rogue/massive dps group and solely focus on keeping them alive as long as possible.

Nature prot potions, should buy us another 5-10 sec per person.

Not sure if this is still true or not, but the adds cant swim in the deep water while the boss can. So everybody in the pool.

As for making sure he is down to 20-21% before the last egg, the damage the eggs cause to him is based on range from it. So you can use "glancing" egg blows to lower him by small amounts to get him close to that amount.

Oh and remember to get you NR gear on for the fight :)

Jabber
2006-07-17, 12:16 PM
A few things i read about that fight:

To use the CoD's actually around 20-25% (try to time it about 40 sec before last egg breaking) that why they hit during phase 2.

Not sure who has prayer of healing or what that is (pally thing?) but put a healer in a rogue/massive dps group and solely focus on keeping them alive as long as possible.

Nature prot potions, should buy us another 5-10 sec per person.

Not sure if this is still true or not, but the adds cant swim in the deep water while the boss can. So everybody in the pool.

As for making sure he is down to 20-21% before the last egg, the damage the eggs cause to him is based on range from it. So you can use "glancing" egg blows to lower him by small amounts to get him close to that amount.

Oh and remember to get you NR gear on for the fight :)

Its just like AQ all over again...... Oh Joy!!!!

wooti
2006-07-17, 11:24 PM
A few things i read about that fight:

To use the CoD's actually around 20-25% (try to time it about 40 sec before last egg breaking) that why they hit during phase 2.

Not sure who has prayer of healing or what that is (pally thing?) but put a healer in a rogue/massive dps group and solely focus on keeping them alive as long as possible.

Nature prot potions, should buy us another 5-10 sec per person.

Not sure if this is still true or not, but the adds cant swim in the deep water while the boss can. So everybody in the pool.

As for making sure he is down to 20-21% before the last egg, the damage the eggs cause to him is based on range from it. So you can use "glancing" egg blows to lower him by small amounts to get him close to that amount.

Oh and remember to get you NR gear on for the fight :)

Prayer of healing is not really effecient in that situation. Nat prot pots are a great idea. As far as everyone in the pool i think that would be more trouble than its worth. I think as long as "everyone" rotates their fears and we can keep dps on buru it should not be a problem. Everytime i have done it thats what we did.

Jabber
2006-07-18, 07:54 AM
Prayer of healing is not really effecient in that situation. Nat prot pots are a great idea. As far as everyone in the pool i think that would be more trouble than its worth. I think as long as "everyone" rotates their fears and we can keep dps on buru it should not be a problem. Everytime i have done it thats what we did.

Yeah, It is totally inefficient.... but the longer we keep up a DPS group.... the better our odds are.

The end of this fight is almost backwards from other boss fights..... DPS is more important that the tank

Tohkra
2006-07-18, 08:16 AM
Yes.... Warlocks need to CoD Buru between 35-40% (might need to adjust our timing) so that it procs on him after we use the last Egg to drop him below 20%

4 Things we need to do on Buru Differently....
1. CoD
2. Priest in all caster group spamming group heal
3. Bring Buru down to 20-21% before last egg pop <<< This is the MOST Important
4. Go back to fearing.... Need to Fear the Adds until Buru is dead... Just has to be done... Warriors, Locks, and Priests need to be all over this.... it is a must

Also, the AoEing of the adds seemed to be effective as well, we ended up takin em out.. not sure how that helps if we're fearing em' but for what it's worth.. there it is

Jabber
2006-07-18, 09:47 AM
Also, the AoEing of the adds seemed to be effective as well, we ended up takin em out.. not sure how that helps if we're fearing em' but for what it's worth.. there it is

AoE isnt a viable action... the dor stacks on every tick... and it took at least 10 seconds to kill them... we need to rotate AoE Fears until Buru is dead.

Ruuk
2006-07-18, 10:14 AM
by the time the AOE was done I had 15 dots on me. I had 199 NR on at the time and went through one greater NP potion to boot. I vote for the Fear option.

Here is what I was thinking. No DPS until the MT has Buru aggro. MT2 run in and Challenging shout on little mobs (Buru is immune to taunts) then pull them away from Buru so that buru AOE dot does not hit party. Fear the little suckers and beat the pus out of Buru from range.

We could possibly skip the challenging shout portion but I would like a chance to move Buru away from the raid so his AOE doesn't smoke everyone. Once little guys are feared all warriors should run Buru and sunder the crap out of him so that if MT goes down Buru does not rush the DPS.

Zeg
2006-07-18, 11:38 AM
One observation I had, was that we weren't destroying the egg down enough before we brought the **victim** back.. because they became just that, alot of times. a victim.

the egg explosion & him hitting them, killed em - sorry Ral. #1 victim

because we did not destroy the egg fast when the victim got there.

Wooti mentioned to take it down further and this started to save the *victims*.. because when we hit the last stage, we want everyone up/alive.

As well the save on mana from the healers for the last phase..

The eggs keep respawning, so bummer if we accidently destroy one early cause we took it too far..

Just my 2 cents..

Rehab
2006-07-18, 11:50 AM
then pull them away from Buru so that buru AOE dot does not hit party. .

not quite sure what the range is of his dot, i dont think you can get away from it but not positive

Zeg
2006-07-18, 11:52 AM
It's pretty far.. I tried the last attempt and moved up the hill and heal from long range.. still ate me..

When I did this encounter with SS.. they just feared.. and balls out DPSed em down..

Sol
2006-07-18, 12:11 PM
It's pretty far.. I tried the last attempt and moved up the hill and heal from long range.. still ate me..

When I did this encounter with SS.. they just feared.. and balls out DPSed em down..

sounds like our Thekal approach, which with the right amount of DPS is pretty solid.

Jazabel
2006-07-22, 01:57 PM
Buru went down easily last night. We did really well at paying attention to where the kiter was, how low on hitpoints the eggs were, and killing spawned bugs quickly. Fears, swimming in deep pools, stuff like that just overcomplicates the encounter imo. Paying attention to the three above things gets the fight in a jiff.

We did have a couple "victims" live up to their names and die kiting him, but after we snapped to, got shields and heals on them everything was fine.